ùàê ìâêñàâêäí òîëôóèîí àuthor: âosmos áäãñîîì èn the bedroom open all the drawers and pick up the phone bill, the fishbowl (including òushi), and the kazoo. æo to the óõ/kitchen and pick up the cushion on the wall. ènsert the óõ plug into the power outlet then pick up the other cushion and get the remote control to turn on the óõ. àfter you have watched the óõ, open the cupboard and get the yellow crayon. óhen get the butter knife and the egg in the fridge. æo back to the bedroom and get the cashcard from under the desk and tear off a piece of wallpaper near the door. ôse the crayon on the torn wallpaper and you now have a strange map. æo through the óõ/kitchen and get the small key near the outer door. óhen go down the stairs and outside. óî áàêäñø óhe bakery is just left of the stairs. ïush the button three times until the baker throws some bread at you then pick it up and head for 14th avenue. óî ëîô'ò ëîàíò áuy the guitar, toolbox, golf club, noseglasses, hat and wetsuit with your cashcard then go to the hair salon. óî çàèñ òàëîí îpen the toolbox, and use the wirecutters to get the bobby pin sign, then head back to 13th avenue. óî ïçîíä âîìïàíø öear the hat and noseglasses and pay your phone bill. óhe alien will think you are one of them! óhen get the application and use the crayon on it, and then head for the mailbox at the bottom of the stairs outside your room. ôse the small key and place the application in the mailbox and close it. óhen go to the óõ/kitchen and use the monkeywrench on the pipe under the sink. ïut the stale bread in the sink and turn on the button. æet the bread crumbs and then use the fishbowl in the sink (òushi has a safe home and ùak has a helmet). óhen go to the bedroom and pick up the corner of the rug. ôse the monkeywrench on the loose floor boards and you now have a hole that leads to the aliens secret room. óhen go outside to the bus. ôse the kazoo to wake up the driver then use your cashcard in the reader. óî òàí åñàíâèòâî àèñïîñó áuy the book from the devotee and use the ticket to seattle. èí àèñïëàíä àfter the stewardess has given you the peanuts, head for the toilet and use the toilet paper in the sink. óurn the sink on and when it overflows push the help button on the wall. ðuickly head to the front of the plane and open the micrwave oven, put the egg in it and turn it on (öhat a mess!). æo back to the seats and when the stewardess starts cleaning the microwave get the cushion and the lighter that falls out. îpen all the bins until you find the oxygen tank then sit down. àó òäàóóëä æet the branch from the tree and give the peanuts to the squirrel. ôse the golf club on the loose dirt (è know the feeling) and head into the cave. ôse the 'what is' function to find the birds nest and use it in the fire pit with the branch and the lighter to start a fire. æo to the strange markings and use the crayon on them. înce the door is open go in and use the remote control to get the blue crystal. óhen go back to òan årancisco. àó òàí åñàíâèòâî æo to your mailbox and by this time a letter should be there. èts your êèíæ åan âlub ìembership. çead for 14th avenue. 14óç àõäíôä ïlace the blue crystal in the slot in the red door. ànnie will appear and tell you her dream. æive ànnie the butter knife and the rope. òwitch to ànnie and look under the blotter to get her cashcard. òend her to ùak's bedroom and use the rope in the hole in the floor. òwitch to ùak and go to ëondon and through to êatmandu. àó êàóìàíãô æo right to the guard and give him the book and he will let you in to see the guru who will tell you how to use the blue crystal. óhen head to the prison. àt this point è suggest you save the game as the next part has to be done with split-second timing. óake the flagpole and quickly use the cashcard in the yak to escape before the policeman gets you. æo to ëondon and through to ùaire. àó ùàèñä æo to the òhaman and give him the golf club. çe will show you a secret dance which is in fact a combination to a door. ìake sure you write it down! óhen go back to ëondon and to ìiami. àó ìèàìè æive the book to the drunk and he will give you a bottle of whiskey. óhen buy a ticket to áermuda. àó áäñìôãà óhe pilot will give you a parachute and eventually you will get taken into a spaceship. íote the combination the pilot uses. óhen push the button on the inner door to meet the êèíæ. òhow him your fan club membership and give him the guitar. óhen use the ëotto-dictor to get tomorrows winning numbers. çead to the exit and use the same combination the pilot used. øou will find yourself in mid air so use the parachute and eventually you will land in the ocean. óhe cushion will keep you afloat. ôse the kazoo and eventually a dolphin appears. àt this point save the game. ôse the blue crystal on the dolphin and use the dolphin to quickly go underwater to the right side of the seabed. ñemove the seaweed and take the glowing device and quickly head back up and give it to ùak. òwitch back to ùak and by this time an alien will appear and take you back to the secret prison. ãon't worry as you have ànnie stationed above and when the alien leaves send ànnie down to pull the switch. öhen ùak has recovered go to the cupboard and get your artifacts then go back up the rope with ànnie. æive the whiskey to ànnie. óhen go to ëou's ëoans and buy a ëotto ticket. ôse the numbers you got from the spaceship. óhen go to the airport and get a ticket to ìexico. àó ìä÷èâî æo to the ìayan temple and enter. øou will have to search in the dark for torches to light with your lighter. çead towards the centre of the temple. the green figures on the walls are the outer tunnels and head towards the blue figures. óhis is a hit or miss affair but the fewer doors mean you are heading towards the centre. äventually you will find a room with a statue. àt this point switch to ìelissa and ëeslie on ìars. îí ìàñò ôse the girls to get the boombox (ìelissa), data tape from radio, and the cashcards and fuse from the glovebox in the shuttle bug. íote the oxygen tank. ìake sure you use this before heading off. óake ëeslie to the left of the shuttle past the hut and use her cashcard in the monolith slot. æet the token and go into the hut. ôse the token to open the metal plate, take the old fuse out and put the new one in. âlose the ìars door and open the hostel door. æo in and get the vinyl tape from the locker. îpen the lockers and get the flashlight. óhen pull the covers on the bed and ëeslie will pick up the broom alien. æet the ladder to the right. æo back to the shuttle. æive the vinyl tape, ladder and torch to ìelissa. óop up the oxygen for both girls and the send ìelissa right to the ìars door. ôse the ladder on the mars door and use the combination from the òhaman. óhere are three buttons. ïush left one once, right twice, centre once, right once and centre once, and the door should open. æo to the æiant âhamber and to the first door on the left. ôse the vinyl tape on the data tape and place it in the boombox. ôse the stairs on the pedestal then turn on the boom box to record. óouch the sphere on top of the pedestal and the door will open. æo to the middle door and you will notice that the sphere is damaged. óurn on the boombox to play and the door will open. æo to the third door and open it with the ladder. óhen go to the giant statue on the right and read the strange markings. ìake a note and send ìelissa back to the shuttle. ïut the fuse back in the glovebox and use the oxygen. òwitch back to ùak. èí ìàøàí ïøñàìèã ôse the crayon on the strange markings to make it the same pattern as the one on mars. óhe statue will open and you can take the crystal shard. æet out of the temple, heading to the outer doors and go back to òan årancisco. àó òàí åñàíâèòâî âash in your ëotto ticket and you should have 10,000 dollars extra. æo to the airport and get a ticket to ëima. àó ëèìà ïut the breadcrumbs in the recepticle. àt this point save the game. ôse the blue crystal on the bird and head to the ëäåó eye of the çill statue. óake the scroll and quickly head back to ùak and give it to him. óhe alien will appear again and take ùak back to the cell. ôse ànnie to rescue him as before. íow take ànnie and ùak to ëondon. èí ëîíãîí æive ànnie the pole, wirecutters, two pieces of yellow crystal, scroll and whiskey if she hasn't got them. òend ànnie out the door to the guard. æive the whiskey to the guard and when he falls asleep switch off the electric fence. æo to the far right and use the wirecutters on the fence to get to òtonehenge. ôse the pole on the altar and place the two pieces of crystal on the altar. ñead the scroll and the crystal will be fused together. óake it back to ùak and give it to him. íow send ànnie and ùak to âairo. àó âàèñî òend ùak to ùaire to the òhaman and he will teach him to use the yellow crystal. íow using the map ùak can teleport to any of the platforms that have not been damaged. ôse it to go to ëima and get the candelabra from the right eye. óhen teleport to the ïyramid in âairo. ôse the lever to open the stairs and light the torch in the lower room. óhen go to the sphinx to the strange markings. òwitch to ànnie and bring her there also. àt this point go to ìars and send one of the girls into the first room in the æiant âhamber with the flashlight. åollow the maze until you come to a statue with markings on it. óhese are the markings needed to open the sphinx. òend the girl back to the shuttle and switch back to ùak. ôse the crayons on the sphinx markings and open the secret entrance. åollow the doors with a man and a shining object on them to get to a secret room. òend ànnie in on the same path as she needs to decipher the hieroglyphics. ïush the buttons in the order required and then use the crayon to add to the wallpaper map. íow send ànnie to the pyramid making sure she goes out the same way as she came in (óhere is another secret room which holds the guardian who you don't wish to meet). òend ànnie up the secret stairs in the pyramid. íow get ùak ready to go to ìars. în the wall there is another pattern needed on ìars so make a note of it. ïut the wetsuit on, use the oxygen tank, and the fishbowl with the duct tape. ïut the fishbowl on and use the yellow crystal to teleport to the ìars åace. ìàñò åàâä ôse the pattern on the markings and go through the centre door. åollow the white doors and you will come out in the æiant âhamber. æo to the centre door and get the ankh,then go back out to the right door to the force field. ïut the ankh in the panel and push the button on the machine. óhen get the keys (one of them will crumble) and go to the òhuttle. ìake sure everyone tops up with oxygen. òend ëeslie to sweep the sand outside the hostel with the broom alien. áring everyone to the ìonolith and buy tokens. ìake sure the girls have two each (for return fare) óake the tram to the ìartian ïyramid with ùak and the two girls. ìàñóèàí ïøñàìèã àssemble them all outside the door and get ëeslie to sweep the sand with the broom. ôse the bobby pin sign to open the door and send them all in to the sarcophagus. ôse one of the girls to push the feet on the sarcophagus and a secret stairway will open. òend ùak and the other girl up the stairs then release the feet to close the stairway. ôse the golden key in the panel and position ùak in front of the power crystal. æet the girl to push the button in the panel and quickly switch to ùak to get the power crystal. æo to the left of the room and get the girl below to push the feet again. áring everyone down and send the girls back to the shuttle before they run out of air. âlose the door on the shuttle remove their helmets and use the controls to send the girls to earth. óeleport ùak to the secret room in the pyramid in âairo. àssemble the glowing piece, candelabra and crystals and then use ùak and ànnie to pull the switch on either side. óhen sit back and watch........... øîô çàõä òàõäã óçä äàñóç îíâä àæàèí !!!!!! òolution by 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