ÈI-ÌITES ÍARCH 94. ÁRTICLES OF GENERAL INTEREST FROM THE ÍARCH 1994 ISSUE OF "ÔHE ÃOMMODORE ÍAIÌINK", NEWSLETTER OF "ÍEETING 64/128 ÕSERS ÔHROUGH THE ÍAIL". ÁDDRESS: 1576 ÃOUNTY ÒOAD 2350 Å, ÓT.ÊOSEPH, ÉÌ. 61873. ÐERMISSION IS GIVEN TO REPRINT ANY OF THIS MATERIAL IF CREDIT IT GIVEN TO "ÔHE ÃOMMODORE ÍAIÌÉNK", AND TO "ÍEETING 64/128 ÕSERS ÔHROUGH THE ÍAIL". ÉN ADDITION TO THE MATERIAL HERE, THE 16 PAGE ISSUE CONTAINED GROUP BUSINESS, A "ÂUY/ÓELL/ÔRADE" COLUMN, "ÑUESTIONS" COLUMN, AND SOME OFFERS OF MATERIAL AT THE COST OF POSTAGE, FOR MEMBERS. ÃONVERTERS ÉMPORTING ÔEXT AND ÇRAPHICS INTO ÇÅÏÓ BY ÂOB ÈUNTER ÍANY ÇÅÏÓ USERS USE NON-ÇÅÏÓ WORD PROCESSING AND DRAWING/PAINTING PROGRAMS TO PREPARE THE TEXT AND GRAPHICS THAT ARE THE BASIC COMPONENTS OF A ÇÅÏÓ DOCUMENT. ÈERE, É'LL TELL ABOUT THE TOOLS THAT É USE TO IMPORT TEXT AND GRAPHICS FROM NON-ÇÅÏÓ SOURCES INTO MY GEO×RITE AND GEOÐUBLISH DOCUMENTS. É'LL START BY DESCRIBING HOW THE GRAPHIC ABOVE, WHICH IS PART OF THE COVER MY DAUGHTER ÁLLIE PREPARED WITH THE ×INDOWS PROGRAM ÃORELÄÒÁ× FOR THE ÓUMMER, 1993, ISSUE OF OUR FAMILY NEWSLETTER, WAS BROUGHT INTO THIS COLUMN. ÁLLIE SAVED THE GRAPHIC IN ÐÃØ, THE FORMAT OF Ðà ÐAINTBRUSH PICTURES, AND É USED ÉCONVERT TO CONVERT IT FROM ÐÃØ TO ÄOODLE. ÉCONVERT IS A SHAREWARE ÉÂÍ PROGRAM THAT CAN CONVERT GRAPHICS FROM MANY ÉÂÍ PROGRAMS TO ÃÂÍ'S ÄOODLE, ÐRINTÍASTER, AND ÐRINT ÓHOP FORMATS AND VICE VERSA. ÎEXT É COPIED THE GRAPHIC TO A ÃOMMODORE DISK WITH THE ÃOMMODORE <-> ÉÂÍ FILE TRANSFER UTILITY ÂIG ÂLUE ÒEADER. É CHOSE "Î" WHEN ASKED IF É WANTED TRANSLATION TO ÃOMMODORE ÁÓÃÉÉ AND RETENTION OF THE SAME FILENAMES, THE LATTER CHOICE ENABLING ME TO PUT A ",Ð" AFTER EACH FILENAME SO THAT THE GRAPHIC WOULD BE SAVED IN PROGRAM, NOT SEQUENTIAL, FORMAT. ÔHEN É USED ÇRAPHIC ÓTORM TO CONVERT THE GRAPHIC INTO A PHOTO SCRAP, WHICH GEOÐUBLISH ACCEPTS. ÇRAPHIC ÓTORM IS A PUBLIC DOMAIN PROGRAM THAT CAN CONVERT ÐRINTÓHOP, ÐRINT ÍASTER, AND ÎEWSROOM (PHOTOS) GRAPHICS INTO PHOTO ALBUM PAGES AND MONOCHROME BITMAP (SUCH AS ÆLEXIDRAW) AND ÄOODLE FILES INTO GEOÐAINT OR PHOTO SCRAP FILES. ÔEXT ÃONVERTERS ÂOTH ÇÅÏÓ 2.0 AND GEOÐUBLISH INCLUDE ÔEXT ÇRABBER, WHICH ENABLES ITS USER TO TAKE A FILE PRODUCED BY A ÃOMMODORE WORD PROCESSOR AND CONVERT IT INTO A GEO×RITE DATA FILE. ÉT ALSO HAS ÆORM FILES FOR A FEW WORD PROCESSORS SO THAT THE FORMATTING DIRECTIONS FROM THE WORD PROCESSOR WILL BE PRESERVED WHEN A TEXT FILE IS CONVERTED TO GEO×RITE FORMAT. ÓOMETIMES MY DAUGHTER CONVERTS PRINTED TEXT INTO ÁÓÃÉÉ WITH A SCANNER. ÔO USE SUCH TEXT IN ÇÅÏÓ, É COPY IT TO A ÃOMMODORE DISK WITH ÂIG ÂLUE ÒEADER BEFORE USING ÔEXT ÇRABBER OR THE PUBLIC DOMAIN PROGRAM ×RONG IS ×RITE TO CONVERT THE TEXT INTO GEO×RITE FORMAT. ÇRAPHICS ÃONVERTERS ÇEO×RITE AND GEOÐUBLISH CAN IMPORT GEOÐAINT PHOTO SCRAPS. ÔWO PROGRAMS THAT É USE FOR PRODUCING PHOTO SCRAPS FROM NON-ÇÅÏÓ PROGRAMS ARE ÇRAPHICS ÇRABBER AND ÇRAPHIC ÓTORM.. ÔHE FORMER, WHICH IS PART OF ÂERKELEY ÓOFTWORKS'S ÄESKÐACK, CAN CONVERT ÐRINT ÓHOP, ÐRINTÍASTER, AND ÎEWSROOM GRAPHICS INTO PHOTO SCRAPS OR PHOTO ALBUM PAGES. ÏTHER GRAPHICS CONVERSION PROGRAMS É USE ARE ÁUTOGRAPH, ÆUN ÇRAPHICS ÍACHINE, AND ÉCON ÆACTORY. ÍY FIRST SUCH PROGRAM WAS ÉCON ÆACTORY, WHICH NOT ONLY CAN CONVERT AMONG ÐRINT ÓHOP, ÐRINTÍASTER, ÎEWSROOM, AND MANY OLDER DRAWING/PAINTING PROGRAMS BUT ALSO CAN ENLARGE GRAPHICS AND REDUCE PICTURES. ×ITH IT IS ÇRAFIX ÌINK, WHICH CAN CONVERT THESE TO GEOÐAINT FILES. ÁUTOGRAPH IS A PUBLIC DOMAIN PROGRAM WHICH CAN CONVERT AMONG MANY POPULAR DRAWING/ PAINTING PROGRAMS. ÆÇÍACHINE CAN LOAD PICTURES OF ALL KINDS AND SAVE THEM AS MONOCHROME BITMAPS. É ALSO FIND USEFUL THE PUBLIC DOMAIN PROGRAM ÐAINT-ÓCRAP, WHICH CAN CONVERT A GEOÐAINT FILE OF ANY SIZE INTO A PHOTO SCRAP SO THAT IT CAN BE PASTED INTO A GEOÐUBLISH DOCUMENT. ÓCRAP ÉT!, A SIMILAR SHAREWARE PROGRAM WHICH É HAVEN'T YET USED, IS HIGHLY RECOMMENDED. ÔO USE ÉÂÍ GRAPHICS IN ÇÅÏÓ, É CONVERT THEM TO A ÃOMMODORE FORMAT WITH ÉCONVERT, TRANSFER THEM TO A ÃOMMODORE DISK WITH ÂIG ÂLUE ÒEADER, AND CONVERT THEM INTO GEOÐAINT FORMAT OR A PHOTO SCRAP WITH ÇRAPHICS ÇRABBER OR ÇRAPHIC ÓTORM. ÉÎÓ 'Î ÏÕÔÓ - ÂROWN ÂOXES ÉNC. (ÐART 2) BY ÊOE ÆENN (ËILROY) ÁUTO ÓTART. ÔO HAVE YOUR BOX FIRE UP WITH CERTAIN COLORS WHEN POWERED UP, WRITE THE FOLLOWING SHORT BASIC PROGRAM,(WORKS IN 64 OR 128 MODE). 5 ÉÆ ÐÅÅË(65534)=23 ÔÈÅÎ Á=53280:Â=53281:Ã=241:ÐÌÁÙ"ÇÃÅÁ" 7 ÉÆ ÐÅÅË(65534)=72 ÔÈÅÎ Á=53280:Â=53281:Ã=646 9 ÐÏËÅÁ,0:ÐÏËÅÂ,0:ÐÏËÅÃ,1: ÒÅÍ ÓÅÔ ÓÃÒÅÅÎ ÁÎÄ ÔÅØÔ ÃÏÌÏÒÓ 11 ÒÅÍ ÉÆ ÉÎ 128 ÍÏÄÅ ÁÎÄ ÙÏÕ ÈÅÁÒ ÍÕÓÉà ÂÕÔ ÓÃÒÅÅÎ ÉÓ ÂÌÁÎË, ÃÈÅÃË ÙÏÕÒ 40/80 Ó×ÉÔÃÈ ÁÎÄ ÓÅÅ ÉÆ ÉÔ ÍÁÔÃÈÅÓ ÙÏÕÒ ÍÏÎÉÔÏÒ Ó×ÉÔÃÈ. 15 * REM ÓÅÅ ÆÕÒÔÈÅÒ ÉÎÓÔÒÕÃÔÉÏÎÓ... Á ÙOU CAN CHANGE THE VALUES OF Á, Â, & à IN LINE 9 TO WHATEVER YOU PREFER FOR COLORS. ÁFTER TYPING IN THE ABOVE DO THIS. ^ST 'START' (CR) IN DIRECT MODE (EITHER 64 OR 128 MODE). <^ (CARRET) IS THE UPARROW KEY.> ÔHIS PUTS THE PGM INTO THE BOX. ÎEXT, ACTIVATE THE ÍÇÒ IN THE BOX YOU'RE WORKING WITH, AND CHOOSE 'Á' FROM ITS MENU (ÁUTOSTART A PROGRAM). ÉT WILL ASK YOU FOR THE 2-LETTER ÉÄ OF THE SHORT PROGRAM ABOVE. ÇIVE IT 'ST' AND (CR). ÉT WILL ADVISE YOU THAT THE BOX IS NOW SET FOR AUTOSTARTUP. ÐUSH YOUR RESET BUTTON AND ÖOILA! YOUR COLORS ARE SET UP AND THE Ñ ÍENU APPEARS. ÉF HOWEVER YOU SEE A BLANK SCREEN (128 MODE ONLY) BUT HEAR MUSIC 'MY DOG HAS FLEAS', CHECK YOUR MONITOR SWITCH AND YOUR 40/80 COL KEYBOARD SWITCH AND MAKE SURE THEY ARE THE SAME. ÁCTUALLY WITH THIS AUTOBOOT FEATURE YOU COULD HAVE ANY PROGRAM, SUCH AS YOUR FAVORITE WORD PROCESSOR OR WHATEVER, COME UP WHEN POWER IS TURNED ON. ÊUST CHOOSE THE 2-LETTER ÉÄ FOR IT AND USE SAME PROCEDURES AS ABOVE. ÉN FACT CHANGE LINE 15 OF THE PROGRAM TO '*PW' (WHERE PW IS THE ID" FOR THE WORD PROCESSOR YOU HAVE IN YOUR BOX). ÎOW IT NOT ONLY SETS UP INITIAL COLORS, BUT PROCEEDS TO LOAD YOUR ×Ð INSTEAD OF JUST CALLING THE Ñ MENU SCREEN. ÁS YOU KNOW, MANY PROGRAMS SUCH AS THE ÐÏÃËÅÔ SERIES ARE HEAVILY PROTECTED; THEREFORE YOU CAN'T JUST TELL THE ÍANAGER TO LOAD THEM AS IT WON'T WORK. ÙOU CAN HOWEVER (USING YOUR ORIGINAL Ð× DISK) SET ALL YOUR DEFAULTS AS YOU WANT THEM, INCLUDING COLORS, PRINT DRIVER TO USE, PRINT CODES SET PROPERLY, ETC. ÔHEN YOU USE SOMETHING LIKE THE ÓUPERSNAPSHOT Ö5 CARTRIDGE OR THE ÁÒ5 ÄATEL CARTRIDGE TO MAKE A SNAPSHOT OF THE PROGRAM. É RECOMMEND THE ÓUPERÓNAPSHOT Ö5 AS IT WILL LET YOU SAVE A PROGRAM LONGER THAN 202 BLOCKS AS 1 FILE RATHER THAN SPLITTING IT INTO 2 FILES. ÔO GET IT INTO THE Ñ IT MUST BE 1 FILE UNLESS YOU ARE SAVVY ENOUGH TO MAKE YOUR OWN BOOT FILE BY REVISING THE ÍÌ CODE. ÙOU CAN HOWEVER USE THE ÄATEL ÁÒ5 TO CREATE A SINGLE FILE SNAPSHOT IF YOU CHOOSE THE 'ÔURBO ÓAVE' OPTION. ÔHE REASON IS THE 'ÔURBO ÓAVE' OPTION WILL CREATE A SINGLE FILE LONGER THAN THE 202 BLOCK SIZE LIMIT. ÙOU MUST HOWEVER THEN USE THE ÁÒ5 CARTRIDGE TO RELOAD THE FILE WHICH MAY BE AS LONG AS 215 BLOCKS OR SO. ÔHEN YOU USE A CRUNCHER SUCH AS ÄÁÔÅÌ 'ÓUPERCRUNCH'. ÔHIS WILL BRING THE SIZE OF THE FILE DOWN TO ABOUT 185 BLOCKS. ÁFTER THAT YOU NO LONGER MUST LOAD IT USING THE CARTRIDGE. ÉT NOW CAN BE PUT INTO THE Ñ (64 MODE ONLY) AS A SINGLE FILE. ÔHESE REMARKS PERTAIN ONLY TO ÐOCKET SERIES ÄÓÉ PROGRAMS WHICH ARE ALL OVER THE 202 BLOCK LIMIT AFTER SNAPPED. ÁNY OTHER WORD PROCESSOR YOU WOULD RATHER PUT INTO THE BOX SUCH AS 'SPEEDSCRIPT' OR OTHER UNPROTECTED VERSIONS THAT ARE NOT LONGER THAN APPROX 200 BLOCKS YOU JUST LOAD USING THE 64 MANAGER. ÐROGRAMS SUCH AS 'SPEEDSCRIPT' ARE TREATED JUST LIKE BASIC PROGRAMS BY THE Ñ MANAGER SO NO NEED TO TINKER WITH THE 'ENTRY ADDRESS' OR 'START ADDRESS'. ÔHIS ALSO HOLDS TRUE FOR ANY FILES THAT ARE ÂLITZ FILES. ÎOTE 'ÓUPERCRUNCH' IS ÃOPYRIGHTED BY ÒÉÏ ÄATEL ÃORP. ÁÒ5 IS ALSO THEIR PRODUCT FOR SNAPSHOTTING. ÓUPERSNAPSHOT Ö5 IS PRODUCED BY ÌÍÓ CORP OF ÃANADA. ÂÌÉÔÚ! IS COPYRIGHTED BY ÓKYLES ÅLECTRIC ×ORKS. É WILL FOLLOW UP WITH MORE INFO ON GETTING 128 FILES INTO YOUR Ñ IN PART 3. ÒEPRINTED WITH PERMISSION FROM 'ÏN-ÌINE', NEWSLETTER OF ÃOMMODORE ÈAWAII ÃOMMODORE ÕSERS ÇROUP (ÃÈÕÇ). ÍAY/ÊUNE 1993. ÅÄÉÔÏÒ: Á PRELIMINARY ARTICLE ON ÑUICK ÂROWN ÂOXES BY ËILROY APPEARED IN THE ÎOVEMBER, 1993, ISSUE OF ÃOMMODORE ÍAIÌINK. ÐART 1 OF THE 'ÉÎÓ 'Î ÏÕÔÓ - ÂROWN ÂOXES ÉNC.' SERIES APPEARED IN THE ÊANUARY, 1994, ISSUE. ÐART 3 WILL APPEAR IN THE ÍAY, 1994, ISSUE. ÍÉÎÄÓ ×ÉÔÈÉÎ ÍÉÎÄÓ BY ÇREGG ÈOOVER ÉT MAY SEEM INCREDIBLE THAT SUCH MENIAL FUNCTIONS AS ADDING, SUBTRACTING, ÁÎÄING, AND ÏÒING ARE ALL THAT ARE NECESSARY TO CREATE YOUR FAVORITE COMPUTER PROGRAM. ÂUT THE FACT IS THAT THESE ARE THE MOST COMPLEX OPERATIONS THAT YOUR COMPUTER PERFORMS. ÁND EVEN THOUGH THESE INDIVIDUAL OPERATIONS ARE PRACTICALLY NOTHING BY THEMSELVES THEY CAN BE PUT TOGETHER IN VARIOUS WAYS AND EXECUTED AT LIGHTNING SPEED TO PERFORM SEEMING MIRACLES. ×HEN WE THINK OF A BRAIN AND WHAT IT DOES, THREE THINGS USUALLY COME TO MIND: ÆIRST, A BRAIN IS CONNECTED TO A BODY. ÉT RECEIVES INFORMATION FROM SENSORY ORGANS, COMMUNICATES IN VARIOUS WAYS, AND MOVES THE BODY AND LIMBS. ×E'LL CALL THIS INPUT AND OUTPUT OR 'É/Ï'. ÓECOND, A BRAIN 'KNOWS' THINGS. ÉT STORES INFORMATION TO BE RECALLED WHEN NEEDED. ×E'LL CALL THIS ABILITY TO STORE INFORMATION 'MEMORY'. ÔHIRD, A BRAIN THINKS. ÉT GATHERS INFORMATION FROM OUTSIDE AND FROM WITHIN, MAKES COMPARISONS, CALCULATES, EVALUATES, REARRANGES, ETC. TO ARRIVE AT SOME CONCLUSION. ×E'LL CALL THIS 'PROCESSING'. ÎOW LET'S SEE HOW THESE THREE THINGS, MEMORY, É/Ï, AND PROCESSING, APPLY TO YOUR COMPUTER. Á COMPUTER IS AN ELECTRONIC BRAIN AND ITS VARIOUS COMPONENTS, THE MONITOR, DRIVES, PRINTER, JOYSTICK AND KEYBOARD, CAN ALL BE PLACED INTO ONE OF THE THREE CATEGORIES MENTIONED ABOVE: É/Ï, MEMORY, AND PROCESSING. ÔHE KEYBOARD AND JOYSTICK ARE INPUT DEVICES BECAUSE THEY TAKE INFORMATION FROM THE OUTSIDE WORLD AND SEND IT TO THE COMPUTER JUST AS YOUR EYES AND EARS COLLECT OUTSIDE INFORMATION AND SEND IT TO YOUR BRAIN. ÔHE MONITOR AND PRINTER ARE OUTPUT DEVICES BECAUSE THEY TAKE INFORMATION FROM THE COMPUTER AND SEND IT OUT TO THE OUTSIDE WORLD, JUST AS YOU DO WHEN YOU TALK OR WRITE. ÔHE DRIVES, CASSETTE PLAYER, MEMORY EXPANSION UNITS AND CARTRIDGES ARE MEMORY DEVICES. ÔHEY 'REMEMBER' PROGRAMMING FOR USE BY THE COMPUTER WHEN NEEDED. ÔHE FOCAL POINT FOR ALL OF THESE DEVICES IS THE PROCESSING PART OF YOUR COMPUTER, CALLED THE ÓÙÓÔÅÍ ÕÎÉÔ, WHERE THE COMPUTER DOES ITS THINKING. ÔHE SYSTEM UNIT, LIKE THE COMPUTER, CAN BE DIVIDED INTO PARTS WHICH FALL INTO THE SAME THREE CATEGORIES AS BEFORE: É/Ï, MEMORY, AND PROCESSING. ÔHE MONITOR, KEYBOARD, DRIVES AND OTHER COMPONENTS MUST BE CONNECTED (OR ÉÎÔÅÒÆÁÃÅÄ) TO THE SYSTEM UNIT SOMEHOW, AND THE AREA WHERE THESE THINGS INTERFACE IS CALLED THE É/Ï. ÔHE É/Ï OF THE SYSTEM UNIT CONTAINS (AMONG OTHER THINGS) THE ÓÏÕÎÄ ÉÎÔÅÒÆÁÃÅ ÄÅÖÉÃÅ (ÓÉÄ CHIP) FOR MAKING SOUND EFFECTS AND MUSIC, AND THE ÖÉÄÅÏ ÉÎÔÅÒÆÁÃÅ ÃÏÎÔÒÏÌÌÅÒ (ÖÉà CHIP) FOR OUTPUT TO THE MONITOR. ÙOU MAY ALSO HAVE HEARD OF ÃÏÍÐÌÅØ ÉÎÔÅÒÆÁÃÅ ÁÄÁÐÔÏÒÓ OR ÃÉÁ'S. ÔHE ÃOMMODORE 64 HAS TWO ÃÉÁ'S AND THEY ARE LIKEWISE A PART OF THE É/Ï. ÔHE ÃÉÁ'S ARE USED TO INTERFACE THE KEYBOARD, JOYSTICKS, DRIVE, PRINTER, ETC., TO THE SYSTEM UNIT. ÔHE MEMORY STORES INFORMATION SO THAT IT MAY BE ACCESSED WHEN NEEDED. ÒÁÎÄÏÍ ÁÃÃÅÓÓ ÍÅÍÏÒÙ (ÒÁÍ) IS 'EMPTY' WHEN YOU FIRST TURN ON THE COMPUTER AND MUST BE 'FILLED' (PROGRAMMED) BEFORE YOU CAN USE IT. ÔHE PROGRAMS WHICH YOU LOAD INTO YOUR COMPUTER FROM YOUR DRIVE OR TYPE IN FROM THE KEYBOARD ARE STORED IN ÒÁÍ. ÏF COURSE ÒÁÍ CAN BE CHANGED (REPROGRAMMED) AT ANY TIME. ÒÁÍ IS SOMETIMES CALLED ÖÏÌÁÔÉÌÅ MEMORY SINCE IT DISAPPEARS IN A FLASH IF THE POWER FAILS. ÒÅÁÄ ÏÎÌÙ ÍÅÍÏÒÙ (ÒÏÍ) IS PERMANENTLY PROGRAMED MEMORY WHICH NEVER DISAPPEARS AND CANNOT BE CHANGED. ÙOUR COMPUTER'S ÒÏÍ WAS PROGRAMMED AT THE FACTORY AND THE ONLY WAY TO CHANGE THE PROGRAM IN ÒÏÍ IS TO PHYSICALLY OPEN THE COMPUTER AND REPLACE THE MEMORY CHIP. ÁLTHOUGH UNCHANGEABLE MEMORY MIGHT SOUND INCONVENIENT, THE COMPUTER IS ABSOLUTELY USELESS WITHOUT IT. ×HEN YOU FIRST TURN ON YOUR COMPUTER IT COMES TO LIFE WITH RANDOM NUMBERS IN ÒÁÍ. ÉF ALL OF THE SYSTEM UNIT'S MEMORY WERE ÒÁÍ THEN THE COMPUTER WOULD BE THE ELECTRONIC EQUAL OF AN INSANE IDIOT. ÉT WOULD BE IMPOSSIBLE TO ACCESS OR CONTROL. ÒÏÍ CONTAINS THE ÏÐÅÒÁÔÉÎÇ ÓÙÓÔÅÍ WHICH PROVIDES THE SYSTEM WITH SUCH BASIC INSTINCTS AS READING DATA FROM THE KEYBOARD AND OUTPUTTING DATA TO THE SCREEN. ÔHE SYSTEM UNIT'S MEMORY IS DIVIDED INTO SECTIONS OR ÌÏÃÁÔÉÏÎÓ, AND EACH LOCATION IS ASSIGNED ITS OWN NUMBER, CALLED AN ÁÄÄÒÅÓÓ. ÁDDRESSES ARE USED BY THE COMPUTER TO ÁÃÃÅÓÓ THE MEMORY LOCATIONS. ÒECALL THAT THE GREATEST NUMBER THAT CAN BE REPRESENTED WITH ONE BYTE IS 255. ÏBVIOUSLY, THE ÃÐÕ COULDN'T ACCESS MUCH MEMORY USING ONE-BYTE ADDRESSES, THEREFORE, Ô×Ï-ÂÙÔÅ ÁÄÄÒÅÓÓÅÓ ARE USED. ÔHESE ADDRESSES ARE NUMBERED FROM 0 ($0 IN HEX) TO 65,535 ($Æ) FOR A TOTAL OF 65,536 LOCATIONS. ÂUT DON'T BE CONFUSED BY THESE TWO-BYTE ADDRESSES! ÅVEN THOUGH IT TAKES TWO BYTES TO ÁÄÄÒÅÓÓ A PARTICULAR MEMORY LOCATION, EACH LOCATION HOLDS ONLY ÏÎÅ ÂÙÔÅ OF DATA. ÈENCE, WHEN YOU STORE AN ÁÄÄÒÅÓÓ IN MEMORY IT TAKES Ô×Ï ÍÅÍÏÒÙ ÌÏÃÁÔÉÏÎÓ TO HOLD THE ADDRESS. ËEEP THIS CONCEPT IN MIND BECAUSE IT ×ÉÌÌ BE USED! ÎOW, IN THE ABOVE PARAGRAPH É SAID THAT THE SYSTEM UNIT'S ÍÅÍÏÒÙ WAS DIVIDED INTO SMALL SECTIONS. ÂUT THE WORD 'MEMORY' IS USED IN A FIGURATIVE SENSE HERE SINCE ÎÏÔ ÁÌÌ MEMORY ADDRESSES CONTAIN ACTUAL MEMORY (THAT IS, ÒÁÍ OR ÒÏÍ). ÓOME OF THE ADDRESSES ARE THE SYSTEM UNIT'S É/Ï, AND É/Ï IS ÎÏÔ MEMORY! ÉF YOU WERE TO LOOK INTO ANY ADDRESS CONTAINING ÒÁÍ OR ÒÏÍ, YOU WOULD FIND ONE BYTE OF ÓÔÏÒÅÄ DATA. ÉF YOU WERE TO LOOK INTO AN É/Ï LOCATION, THE DATA WOULD LOOK EXACTLY LIKE STORED MEMORY DATA, EXCEPT THAT IT ISN'T ACTUALLY STORED MEMORY DATA. ÉT IS É/Ï DATA AND IT ISN'T 'STORED'. ÉT'S JUST WHAT HAPPENED TO BE AT THAT LOCATION AT THE TIME YOU LOOKED AND THE DATA IS SUBJECT TO CHANGE FROM MOMENT TO MOMENT. ÔHE PART OF THE SYSTEM UNIT THAT DOES THE PROCESSING IS CALLED THE ÃÅÎÔÒÁÌ ÐÒÏÃÅÓÓÉÎÇ ÕÎÉÔ OR ÃÐÕ, AND AS THE SYSTEM UNIT IS THE 'BRAIN' OF THE COMPUTER, SO THE ÃÐÕ IS THE 'BRAIN' OF THE SYSTEM UNIT. ÔHIS IS THE PART OF THE SYSTEM UNIT WHICH ACTUALLY DOES THE WORK OF MOVING INFORMATION FROM É/Ï TO MEMORY AND BACK TO É/Ï AGAIN, AS WELL AS PERFORMING THE ADD, SUBTRACT, ÁÎÄ, ÏÒ, AND OTHER OPERATIONS. ÁND LIKE THE SYSTEM UNIT, THE ÃÐÕ IS MADE OF SEVERAL PARTS WHICH FALL INTO THREE MAIN CATEGORIES. ÔHESE CATEGORIES ARE--YOU GUESSED IT--É/Ï, MEMORY, AND PROCESSING. ÔHIS MICRO-MINIATURE BRAIN IS THE SMALLEST BRAIN WE NEED LOOK AT, BUT SINCE IT IS WHAT ÍÌ IS ALL ABOUT WE WILL BE LOOKING AT IT IN GREAT DETAIL. ÕNDERSTANDING THE ÃÐÕ WILL HELP YOU GREATLY IN LEARNING ÍÌ. ÅÄÉÔÏÒ. ÔHIS IS ANOTHER OF THE ARTICLES IN ÇREGG ÈOOVER'S ÍACHINE ÌANGUAGE ÔUTORIAL. '×HAT THE ÈECK ÉS A ÂIT?' APPEARED IN THE ÊANUARY, 1994, ISSUE OF ÃOMMODORE ÍAIÌINK. ÔÒÁÎÓÆÅÒÒÉÎÇ Á 5 1/4 INCH ÄÉÓË ÔÏ ÔÈÅ ÆÄ-4000 ÄÉÓË ÄÒÉÖÅ BY ×ILLIAM È. ÍANN É BOUGHT AN ÆÄ-4000 FROM ÃREATIVE ÍICRO ÄESIGNS AND HAD TROUBLE TRANSFERRING 1541 FILES TO IT. ÓUPPORT FROM ÃÍÄ WAS UNSATISFACTORY. É ASKED ÆENDER ÔUCKER AND ÊEFFREY ÊONES OF ÌÏÁÄÓÔÁÒ FOR HELP, AND ÊEFF CAME THROUGH. ÈE PROVIDED INFORMATION ON PARTITIONS AND THEIR USES AND THE INSTRUCTIONS ON ÆÄ-ÔÏÏÌÓ'S FORMATTING AND PARTITIONING OPTIONS. Á SUMMARY OF THE OPTIONS FOLLOWS. ÆORMATTING ÏPTIONS ÉF YOU PLAN ON HAVING 1541/71 EMULATION PARTITIONS ON AN ÆÄ-4000 DRIVE, YOU MUST USE ÆÄ-ÔÏÏÌÓ TO FORMAT YOUR DISKS AND FORMAT THEM AS ÃÍÄ, NOT ÃÂÍ, ÔYPE DIRECTORIES. ÉF YOU SELECT A ÃÍÄ PARTITION YOU'LL BE OFFERED TO CHOOSE DENSITY. ÙOU ÃÁÎ FORMAT HIGH-QUALITY LOW DENSITY DISKS AS ÈÄ (HIGH DENSITY DISKS) WITHOUT HAVING TO BUY A ÈÄ NOTCHER. ÉF YOU'RE USING HIGH DENSITY DISKS, YOU'LL BE OFFERED: 1. Á ÎATIVE PARTITION 2. Á 1581 EMULATION PARTITION 3. ÎONE ÃHOOSE "NONE" IF YOU WANT TO ADD 1541/71 PARTITIONS. ÔHE DISK WILL BE FORMATTED BUT WILL BE USELESS UNTIL YOU CREATE SOME PARTITIONS. ÐARTITIONING ÏPTIONS ÈERE IS WHERE YOU GO TO MIX AND MATCH PARTITIONS ON YOUR FORMATTED ÆÄ DISK. ÓELECT ÃÒÅÁÔÅ ÐÁÒÔÉÔÉÏÎÓ AND FOLLOW THE PROMPTS TO CREATE ALL THE PARTITIONS THAT YOU WANT (OR CAN FIT) ON THE DISK. ×HEN YOU CHOOSE ÃÒÅÁÔÅ ÐÁÒÔÉÔÉÏÎ, YOU'RE OFFERED THE CHANCE TO SELECT THE PARTITION NUMBER OF THE PARTITION YOU'LL BE CREATING. ÔHE NUMBER ALREADY THERE WILL BE THE LOWEST AVAILABLE. ÔO ACCEPT IT, HIT ÒÅÔÕÒÎ. ÎEXT YOU SELECT THE PARTITION TYPE: ÎÁÔÉÖÅ 1541 1571 1581 ÕSE + AND - TO CHANGE THE TYPE AND ÒÅÔÕÒÎ TO ACCEPT. ÆÄ-ÔÏÏÌÓ WILL KEEP YOU ABREAST WITH THE NUMBER OF BLOCKS FREE FOR NEW PARTITIONS ÏNCE YOU CREATE A 1541 PARTITION, YOU CAN THEN USE ÍÃÏÐÙ (BUT NOT ÍAVERICK OR SOME OTHER FAST DISK COPIER, WHICH WERE NOT MADE TO DEAL WITH EMULATION PARTITIONS) TO COPY A 1541 DISK TO THAT PARTITION. ÍÉÓÉÎÆÏÒÍÁÔÉÏΠ×ÁÔÃÈ BY ÍAURICE ÊONES ÔHE MISINFORMATION: ÌARGE PARTS OF 'ÂÅÔÔÅÒ ÂÁÓÉà ÐÒÏÇÒÁÍÓ' BY ÃAMERON ËAISER, FEATURE ARTICLE OF THE ÊANUARY 1994 ÇAZETTE ÄISK. É AM TEMPTED TO SAY, 'ÉGNORE THE WHOLE THING.' ÈOWEVER É TRY TO PROVIDE MORE THAN OPINION. ÌET US ASSUME THAT 1 ÇÅÔ Á$:ÉÆÁ$<>>'Ú':ÇÏÔÏ1 IS A TYPO, SOMETHING WHICH HAPPENS TO US ALL. ÂUT THE STATEMENT 10 ÄÉÍ Ø$(32),ÆÆ$(17),Á$,Ø$,Ã$, Ø,Ù,Ô SHOWS AN OBVIOUS LACK OF UNDERSTANDING. ×HEN THE STATEMENT IS EXECUTED, THE TWO ARRAYS ARE PLACED AT THE END OF THE ÂÁÓÉà PROGRAM AND THEN MOVED WHEN ÅÁÃÈ SIMPLE VARIABLE IS READ. ÔRY THE FOLLOWING TWO PROGRAMS: 10 Ú9=ÔÉ 20 ÄÉÍ Ø$(320),ÆÆ$(17),Á$,Ø$,Ã$, Ø,Ù,Ô 30 ÐÒÉÎÔ ÔÉ-Ú9 10 Ú9=ÔÉ 20 ÄÉÍ Á$,Ø$,Ã$,Ø,Ù,Ô,Ø$(320), ÆÆ$(17) 30 ÐÒÉÎÔ ÔÉ-Ú9 ÔHE VARIABLE ÔÉ READS THE JIFFY CLOCK AND THE NUMBER PRINTED BY LINE 30 IS THE NUMBER OF JIFFIES (1/60 SECOND) REQUIRED FOR LINE 20. ÔHE ASSERTION THAT THE COMPUTER 'HAS MORE TIME TO DEVOTE TO YOUR ROUTINE' AFTER GARBAGE COLLECTION, FORCED BY ÆÒÅ(Ø), IS NONSENSE, AND WHEN COUPLED WITH THE INFERENCE THAT A LARGE NUMBER OF ARRAYS AFFECTS GARBAGE COLLECTION, HIS USE OF THE STATEMENT 30 ÐÒÉÎÔ Ã$+Â$+Á$ SHOWS AN IGNORANCE OF THE SUBJECT OF GARBAGE COLLECTION. ÔHE TRUTH IS THAT WHETHER OR NOT GARBAGE COLLECTION HAS OCCURRED DOES NOT AFFECT THE SPEED OF ANY OTHER ROUTINE. ÔHE ÐÒÉÎÔ STATEMENT CAUSES SEVERAL STRINGS TO BE STORED AT THE TOP OF ÂÁÓÉà FOR NO REASON, INEFFICIENT TO SAY THE LEAST. ÔHE STATEMENT 30 ÐÒÉÎÔ Ã$Â$Á$ YIELDS THE SAME RESULT WITH NO MEMORY USE. ÉN ÂÙÔÅÓ, ÌOADSTAR #65, É PROVIDED EVIDENCE THAT MANY OF THE STATEMENTS COMMONLY FOUND IN THE LITERATURE ABOUT THE SPEED OF VARIOUS ÂÁÓÉà OPERATIONS ARE SUSPECT. ÉF YOU REALLY WANT TO KNOW WHETHER MULTIPLYING BY ONE-TENTH IS FASTER THAN DIVIDING BY TEN, RUN THE FOLLOWING TWO PROGRAMS. 10 Ú9=ÔÉ 20 ÆÏÒÉ=1ÔÏ1000:Ø=27/10:ÎÅØÔ 30 ÐÒÉÎÔ ÔÉ-Ú9 10 Ú9=ÔÉ 20 ÆÏÒÉ=1ÔÏ1000:Ø=27*.1:ÎÅØÔ 30 ÐÒÉÎÔ ÔÉ-Ú9 ÏN ÌOADSTAR #66 É EXPLAINED HOW STRINGS ARE HANDLED BY ÂÁÓÉà AND HOW GARBAGE COLLECTION WORKS. ÓINCE THAT TIME É HAVE CONTINUED TO STUDY GARBAGE COLLECTION AND NOW MY STATEMENT IS, 'ÇARBAGE COLLECTION IS SIMPLY THE NAME GIVEN TO THE METHOD BY WHICH Ã-64 ÂÁÓÉà HANDLES DYNAMIC STRINGS AND IS A CLEVER DEVICE, CONTRARY TO CONVENTIONAL WISDOM. ÉF ONE UNDERSTANDS IT AND PROGRAMS ACCORDINGLY, IT IS NOT A PROBLEM.' ÐLEASE UNDERSTAND THAT É DO NOT SUPPORT ANY STATEMENTS IN THE ARTICLE JUST BECAUSE É DID NOT COMMENT ON THEM. ÔHE ARTICLE IS BEST IGNORED BY ASPIRING ÂÁÓÉà PROGRAMMERS. ÄISK ÄRIVE ÔROUBLES AND A ÒECOMMENDATION BY ÂRUCE ËURSON É WAS HAVING ALL KINDS OF TROUBLE WITH MY DISK DRIVE. É SENT IT TO ÔYCOM, ÉNC. 503 ÅAST ÓT., ÐITTSFIELD ÍÁ, 01201. ÉT TOOK THEM A COUPLE OF WEEKS TO FIND OUT THAT NOTHING WAS WRONG WITH THE DISK DRIVE; IT WAS MY COMPUTER. É WOULD NEVER HAVE GUESSED, CONSIDERING THAT É COULD STILL USE THE DATASETTE AND CARTRIDGES. É GUESS THAT IS PRETTY GOOD BECAUSE AT LEAST IT MEANS THEY WERE HONEST ENOUGH NOT TO 'ÆÉØ' SOMETHING THAT WAS NOT REALLY WRONG AND CHARGE ME FOR IT. ÔHEY DID ACT VERY PROFESSIONAL AND É WOULD RECOMMEND THEM. ÔHEY EVEN TOLD ME WHICH CHIP WAS PROBABLY BAD IN MY COMPUTER. ÆÒÏÍ ÐÕÎÃÈ ÃÁÒÄ ÍÁÃÈÉÎÅÓ ÔÏ ÐÅÒÓÏÎÁÌ ÃÏÍÐÕÔÅÒÓ BY ×ALTER Ì. ÊOHNSON ÃÈÁÐÔÅÒ 1-ÉÎ ÔÈÅ ÂÅÇÉÎÎÉÎÇ ÔHE FIRST COMPUTER ROOM É EVER SAW WAS EMPTY. É HAD JUST STARTED TO WORK AT AN ARMY INSTALLATION AS A ÐUNCH ÃARD ÍACHINE ÏPERATOR ÔRAINEE. ÆRESH OUT OF COLLEGE, JUST MARRIED, NO JOB, AND A FRIEND IN PERSONNEL WHO HAD GIVEN ME A TIP THAT THE INSTALLATION WAS HIRING PEOPLE IN ANTICIPATION OF INSTALLING A COMPUTER. ÍY COLLEGE DEGREE MAJOR WAS ÉNDUSTRIAL ÁRTS BUT É NEEDED A JOB NOW SO THIS WOULD HAVE TO DO UNTIL SOMETHING BETTER CAME ALONG. ÁS IT TURNED OUT, NOTHING BETTER CAME ALONG FOR THE NEXT 25 YEARS UNTIL RETIREMENT. ÅVENTUALLY, IN 1960, THE ÉÂÍ ÒÁÍÁà 305 COMPUTER WAS BROUGHT IN, HOOKED UP, CHECKED OUT, AND WE BEGAN A UNIQUE ADVENTURE IN THE WORLD OF COMPUTERS. ÔHE PROGRAMS WERE A COMBINATION OF ALPHABETIC, NUMERIC, AND SPECIAL CHARACTERS STORED ON, AND READ FROM, A REVOLVING MAGNETIC DRUM, AND A LARGE PLUGBOARD MEASURING APPROXIMATELY SIXTEEN BY THIRTY INCHES FILLED WITH WIRES. ÓOME OF THE PLUGBOARDS WERE SO FILLED WITH WIRES THAT THE ACCESS DOOR THROUGH WHICH THEY WERE INSERTED WOULD HARDLY CLOSE. ÔHERE WAS A DISK STORAGE OF ABOUT TWENTY DISKS IN A LARGE CABINET ABOUT THE SIZE OF A TELEPHONE BOOTH THROUGH WHICH COULD BE SEEN A READ/WRITE ARM MOVED BY CABLES THROUGH ELECTRIC MOTORS AND HYDRAULIC CYLINDERS. ÉT WAS FASCINATING TO WATCH THAT SINGLE ARM MOVE IN AND OUT, UP AND DOWN, AS IT ACCESSED THE VARIOUS RECORDS ON THE TRACKS AND SECTORS. ÙES, TRACKS AND SECTORS EVEN THEN. ÍY JOB AS ÐUNCH ÃARD ÍACHINE ÏPERATOR (NO LONGER A TRAINEE AFTER SIX MONTHS) WAS TO PREPARE THE PUNCH CARDS AS INPUT TO THE COMPUTER AND PROCESS THE PUNCH CARD OUTPUT FROM THE COMPUTER INTO THE PROPER CARD FORMAT AND SEQUENCE. ÔHE COMPUTER ROOM BECAME A SHOWCASE FOR VISITING DIGNITARIES TO THE ÁRMY INSTALLATION. ÉT WAS IMPRESSIVE TO WATCH THE BANKS OF LIGHTS ON THE CONSOLE BLINK AS THE PROGRAM INSTRUCTIONS WERE EXECUTED AND WATCH THE DISK ACCESS ARM MOVE ABOUT QUICKLY AND HEAR THE TWO CARD PUNCHES CHOMPING HOLES IN THE PUNCHED CARDS. ×HEN ASKED BY FRIENDS AND RELATIVES WHAT WE DID AT WORK, WE WERE QUICK TO INFORM THEM THAT 'WE WORK WITH A COMPUTER'. ÔHE AMBITION OF MANY ÐUNCH ÃARD ÏPERATORS WAS TO SOME DAY BE A ÃÏÍÐÕÔÅÒ ÏÐÅÒÁÔÏÒ! Á DREAM NOT THOUGHT ATTAINABLE BY SOME WAS TO SOME DAY BE A ÃÏÍÐÕÔÅÒ ÐÒÏÇÒÁÍÍÅÒ! ÌITTLE DID WE KNOW THAT IN THE YEARS AHEAD, MANY OF US WOULD ATTAIN THOSE GOALS AND EVEN BEYOND. ×E BEGAN TO LOSE SOME OF THE AWE TOWARD COMPUTERS WHEN THE ELECTRICAL AND MECHANICAL PARTS BEGAN TO WEAR OUT. ÆOR YOU SEE, THE INSIDES CONTAINED VACUUM TUBES AND ELECTRO-MECHANICAL SWITCHES AND HYDRAULIC CYLINDERS AND CABLES AND OTHER COMPONENTS THAT BEGAN TO FAIL. ÔHEN WE BEGAN TO REALIZE, 'ÈEY, THESE THINGS ARE HUMAN AFTER ALL, THEY CAN MAKE MISTAKES JUST LIKE US!' ×E BEGAN TO COPE WITH THE MISTAKES AND OFTEN COULD PREDICT AND HEAD OFF SOME OF THE PROBLEMS. ÁS THE YEARS WENT BY, THE WORD COMPUTER LOST ITS IMPACT AND WE SETTLED INTO USING ITS TALENTS UNTIL IT BECAME SATURATED WITH WORKLOAD AND PLANS BEGAN TO BE MADE FOR ITS REPLACEMENT. Á NEW GENERATION OF COMPUTERS WAS NOW AVAILABLE WITH NEWER AND MORE RELIABLE COMPONENTS AND WITH A MEMORY (WHATEVER THAT WAS) AND FASTER ACCESS TIME. ÏH, WELL, WE WOULD ADAPT AS YOU WILL SEE. ÃÈÁÐÔÅÒ 2-ÐÕÎÃÈÅÄ ÃÁÒÄ ÍÁÃÈÉÎÅÓ ÅVEN THOUGH WE HAD A COMPUTER, ITS SOURCE OF INPUT AND MUCH OF THE OUTPUT CONSISTED OF PUNCHED CARDS. ÔHOSE OF YOU READERS WHO ARE NOT 'CHRONOLOGICAL ENHANCED' (ÃÅ) MAY NOT REMEMBER THE GAS BILL COMING IN THE FORM OF A CARD WITH HOLES IN IT. ÙOU ÃÅ'S MAY HAVE WONDERED WHAT THE HOLES WERE FOR. ÃHANCES ARE, THOSE HOLES WERE PUT THERE BY A CARD PUNCH FROM EITHER A COMPUTER OR A PUNCH CARD MACHINE RELATED TO A COMPUTER. ÆOR THOSE OF US WHOSE JOB IT WAS TO HANDLE THOSE CARDS, WE COULD READ THE HOLES AND TELL YOU WHAT THEY MEANT. ÔHE PATTERNS OF HOLES IN THE CARDS REPRESENTED THE NUMBERS 0-9, THE LETTERS Á-Ú, AND SPECIAL CHARACTERS SUCH AS PERIOD (.), COMMA (,), QUESTION MARK (?), ASTERISK (*), ETC. ÔHERE WERE 80 COLUMNS ON A CARD WHICH MEANT YOU COULD HAVE A TOTAL OF 80 CHARACTERS REPRESENTED ON ONE CARD. ÅACH COLUMN CONTAINED SPACE FOR 12 HOLES, OR LACK OF THEM. ÔHE TOP THREE HOLES WERE KNOWN AS 'ZONE' PUNCHES. ÔHE TOPMOST WAS THE '12 ZONE', SECOND FROM TOP WAS '11 ZONE' (ALSO KNOWN AS 'Ø' PUNCH), AND THIRD FROM TOP WAS '0 (ZERO) ZONE. ÔHEN BEGINNING WITH THE 4TH PUNCH FROM THE TOP WAS THE '1' DOWN TO THE '9', THE BOTTOM PUNCH. ÎOW THIS BRINGS UP THE QUESTION, WHEN IS A ZERO (0) A ZONE AND WHEN IS IT A ZERO (0)? ÓIMPLE ANSWER, WHEN IT IS PUNCHED BY ITSELF, IT IS A ZERO (0), WHEN IT IS PUNCHED IN CONJUNCTION WITH ANOTHER PUNCH, IT IS A ZONE PUNCH. ÔO EXPAND THIS CONCEPT FOR YOUR UNDERSTANDING, THE NUMERICS 0-9 WERE REPRESENTED BY PUNCHING A HOLE IN A COLUMN AT THE 0-9 LEVEL. ÆOR ALPHABETIC CHARACTERS IT TOOK A COMBINATION OF TWO HOLES. Á THROUGH É REQUIRED A 12 ZONE AND A 1-9, Ê THROUGH Ò REQUIRED AN 11 ZONE AND A 1-9, Ó THROUGH Ú REQUIRED A 0 ZONE AND 2-9. ÒIGHT AWAY, YOU WONDER WHAT HAPPENED TO THE 0/1. ÔURNS OUT, THAT REPRESENTED THE SPECIAL CHARACTER / (SLASH). ÍOST SPECIAL CHARACTERS REQUIRED THREE PUNCHES, I. E. THE COMMA (,) WAS 0,3,8. ÁS ÐUNCH ÃARD ÍACHINE ÏPERATORS, THE TERM 'DECK OF CARDS' TOOK ON A WHOLE NEW MEANING. Á DECK OF CARDS COULD BE FROM 2 CARDS TO 20,000 CARDS THOUGH A DECK OF 20,000 WAS COMMONLY KNOWN AS A FILE INTO WHICH A DECK WOULD BE MERGED. ÔHE VARIOUS INPUT AND OUTPUT CARD DECKS REQUIRED SORTING INTO DIFFERENT SEQUENCES, MERGING WITH OTHER TYPES OF CARDS OR INTO FILES, INTERPRETING AND PRINTING THE PUNCHED INFORMATION ONTO THE CARDS THEMSELVES, AND READING AND SUMMARIZING INTO PRINTED REPORTS. ÔHIS WAS DONE WITH VARIOUS PUNCH CARD MACHINES, THUS OUR JOB. ÓUPPOSE YOU HAVE THREE CARDS WITH THREE DIFFERENT STOCK NUMBERS WHOSE PUNCHED HOLES MUST BE INTERPRETED AND PRINTED FOR YOUR CUSTOMER TO READ, COPIES MUST BE MADE FOR YOUR OWN RECORDS AND MERGED INTO YOUR FILE OF TRANSACTIONS FOR THE DAY, AND THE DAILY TRANSACTION REPORT PRINTED. ÈERE'S A TYPICAL WAY OF DOING ALL THIS: 1) ÉNTERPRETER - RUN THE CARDS THROUGH THIS MACHINE TO READ THE PUNCHED HOLES AND PRINT INFORMATION ON THE CARDS. (ÔHOUGH YOU CAN READ THE HOLES, IT IS STILL QUICKER AND EASIER TO READ THE PRINTING.) 2) ÓORTER - SORT LOWEST DIGIT TO HIGHEST DIGIT, ONE COLUMN AT A TIME. ÅXAMPLE: NUMBERS ARE 238, 614, 119. ÙOU SORT THE RIGHTMOST DIGIT FIRST, MAKING 614, 238, 119. ÓORT SECOND DIGIT SECOND MAKING 614, 119, 238. ÓORT THIRD DIGIT MAKING 119, 238, 614, THE CORRECT SEQUENCE. 3) ÒEPRODUCER - YOU MAKE A COPY OF THE CARD, EITHER AN EXACT DUPLICATE OR REARRANGING AND/OR ADDING/DELETING INFORMATION. ÔHIS MAY BE FOLLOWED BY ADDITIONAL INTERPRETING AND SORTING. 4) ÃOLLATOR - SOMETIMES THE THREE TRANSACTIONS WILL BE MERGED INTO A FILE WITH OTHER TRANSACTIONS, UPDATING YOUR TRANSACTION FILE. ÔHE COLLATOR WILL DO THIS UNDER CONTROL OF A PLUGBOARD WITH WIRES. 5) ÁCCOUNTING MACHINE - THE ACCOUNTING MACHINE CAN READ THE PUNCH CARDS, ANALYZE AND SUMMARIZE INTO TOTALS, AND PRINT A REPORT. ÉN ADDITION, A SUMMARY CARD MAY BE PUNCHED WHICH MAY START THE WHOLE CYCLE OVER FOR ANOTHER PURPOSE. ÏNE OF THE MOST UNPLEASANT TASKS A ÐUNCH ÃARD ÍACHINE ÏPERATOR WAS CALLED UPON TO DO OCCURRED WHEN ONE OF THE MACHINES MALFUNCTIONED AND JAMMED. ÔHIS USUALLY RESULTED IN TEARING AND BENDING FROM ONE TO HUNDREDS OF CARDS. ÔHE DATA ON THESE CARDS HAD TO BE RECREATED, THUS THE OPERATOR HAD TO RECONSTRUCT THE CARDS AS IF IN A JIGSAW PUZZLE AND REPUNCH ONE COLUMN AT A TIME. ÙOU CAN UNDERSTAND NOW WHY THE PHRASE 'ÄÏ ÎÏÔ ÆÏÌÄ ÓÐÉÎÄÌÅ ÏÒ ÍÕÔÉÌÁÔÅ' WAS ON THE CARDS THAT YOU RECEIVED. ÃÈÁÐÔÅÒ 3: ÆÉÒÓÔ ÇÅÎÅÒÁÔÉÏÎ ÔÏ ÓÅÃÏÎÄ ÇÅÎÅÒÁÔÉÏÎ ÄURING THE TRAINING SESSIONS LEADING TO THE SECOND GENERATION COMPUTERS, THE INSTRUCTOR MENTIONED THAT THERE WERE NO PLUGBOARDS FOR THE NEW GENERATION OF COMPUTERS. ÔHIS WAS A NEW CONCEPT FOR MOST OF US AS THE FIRST GENERATION COMPUTER AND ALL THE ÐUNCH ÃARD ÍACHINES HAD PLUGBOARDS WITH MANY WIRES. ÈOW WOULD YOU TELL THE COMPUTER WHAT YOU WANTED IT TO DO IF THERE WERE NO WIRES? ÔHE ANSWER, A MEMORY! ÎOW THERE IS A NEW CONCEPT! ÈOW COULD A INANIMATE OBJECT HAVE A MEMORY AND HOW COULD IT BE CHANGED TO DO THE DIFFERENT TASKS IT MUST DO? ÔHE SECOND GENERATION OF COMPUTERS CONSISTED OF A SMALL AND A MEDIUM SCALE MAINFRAME WITH PERIPHERALS. ÔHE SMALL COMPUTER HAD 4K MEMORY, LATER UPDATED TO 8K, THE MEDIUM SCALE COMPUTER HAD 40K, LATER UPDATED TO 80K, EIGHT MAGNETIC TAPE DRIVES, FOUR OF WHICH WERE SWITCHABLE BETWEEN COMPUTERS, A HIGH SPEED PRINTER AND CARD PUNCH FOR EACH COMPUTER, AND AN UNLIMITED (HA-HA) DISK STORAGE DEVICE FOR THE MEDIUM SCALE COMPUTER. ÔHE DISK STORAGE DEVICE EVEN HAD A READ/WRITE ARM FOR EACH DISK. ÂY NOW, SOME OF THE ÐUNCH ÃARD ÍACHINE ÏPERATORS HAD BEEN PROMOTED TO ÃOMPUTER ÏPERATORS AND THE RESPONSIBILITIES AND PROBLEMS THEREWITH. ÔHE PROGRAMS WERE NOW PUNCHED INTO CARD DECKS OR STORED ON THE MAGNETIC TAPE OR DISK STORAGE DEVICE. ÔHE PROGRAMS RAN MUCH FASTER, THOUGH THERE WAS STILL MUCH CARD INPUT AND OUTPUT. ÌARGER FILES WERE STORED ON THE MAGNETIC TAPE OR DISK STORAGE. ÔHIS REDUCED THE AMOUNT OF CARD FILES BUT ADDITIONAL APPLICATIONS REPLACED ANY PERSONNEL AND TIME SAVINGS. Á PROGRAMMING ÌÁÎÇÕÁÇÅ CALLED ÁÕÔÏÃÏÄÅÒ WAS USED TO TELL THE COMPUTER WHAT TO DO. ÔHIS WAS A SHORTHAND WHICH DIRECTED THE COMPUTER'S ACTIONS. ÔHE ÁÕÔÏÃÏÄÅÒ INSTRUCTIONS WERE TRANSLATED INTO MACHINE LANGUAGE AND STORED IN THE MEMORY AND EXECUTED. ÏNE COULD ACTUALLY SEE THE MEMORY, A BOX OF LITTLE METAL DOUGHNUTS STRUNG ON WIRES. ÔEMPERATURE WAS VERY CRITICAL, TOO HOT OR TOO COOL AND THE MEMORY DID NOT WORK CORRECTLY. ×HEN A PROGRAM DID NOT WORK CORRECTLY, WHETHER PROGRAMMING OR HARDWARE, AND THE COMPUTER HUNG UP, IT WAS SAID TO HAVE 'CRASHED'. ÔHE COMMENT FROM THE PROGRAMMERS WAS USUALLY, 'ÐROGRAMS ARE LIKE AIRPLANES, YOU ONLY HEAR ABOUT THE ONES THAT CRASH'. ÅÄÉÔÏÒ: ÔHIS IS THE FIRST HALF OF A SIX-CHAPTER STORY 1541 ÎÏÉÓÅ BY ÂOB ÅSTAND ÉN THE ÓEPTEMBER ÍAIÌINK, ËEN ÂRONSON HAD A QUESTION ABOUT CHATTERING IN 1541à DISK DRIVES. É HAD OWNED SEVERAL 1541S OVER THE YEARS, AND THEIR NORMAL OPERATION WAS QUIET. ÒECENTLY É ACQUIRED A 1541à THAT EXHIBITED THE 'FORMATTING NOISE' ËEN DESCRIBED. É CONSIDERED THIS ABNORMAL AND CERTAINLY NOT GOOD FOR HEAD ALIGNMENT. É WAS FAMILIAR WITH THE SOLUTION DESCRIBED IN THE 1989 ÓPECIAL ISSUE OF ÒÕÎ. É OPENED THE DRIVE AND LOCATED A DESIGNATION ON THE PRINTED CIRCUIT BOARD LISTED Ê-3. ÔHIS WAS VERY CLOSE TO THE LARGE MULTIPLE PLUG-IN CONNECTOR ON THE BOARD. ÉT IS A CIRCLE ABOUT 1/8 INCH IN DIAMETER, OF SILVER CONDUCTIVE MATERIAL. ÔHE CIRCLE IS DIVIDED IN HALF, WITH A SMALL RIBBON OF MATERIAL CONNECTING THE TWO HALVES. ÙOU MAY BE FAMILIAR WITH THE METHOD OF CHANGING THE DRIVE FROM 8 TO 9 BY CUTTING THE STRAP. É CUT THE STRAP, SEPARATING THE CIRCLE HALVES WITH A SHARP ÅXACTO KNIFE. ÉF THIS DIDN'T WORK, É COULD REDO THE CONNECTION WITH A DROP OF SOLDER. ÔHERE WAS NO 'WIRE TO TAPE' AS MENTIONED IN THE 'HELPFUL HINT' ARTICLE IN ÒÕÎ. ÔHIS 'WIRE' MAY OR MAY NOT BE FOUND IN OTHER UNITS. ÁFTER É CUT THE STRAP, THE UNIT IS NOW QUIET ON TURN-ON AND HAS BEEN PERFORMING PERFECTLY EVER SINCE THE 'OPERATION' ON ITS INNARDS. É WOULD APPRECIATE HEARING WHAT RESULTS ANYONE ELSE HAD WITH THIS MODIFICATION. ÍÏÕÓÅ/ÊÏÙÓÔÉÃË Ó×ÉÔÃÈ BY ÊOEY ÈOLMAN É'M SURE MOST OF US WHO USE A MOUSE AND A JOYSTICK HAVE HAD THE ANNOYING TASK OF PLUGGING, UNPLUGGING AND SWAPPING PORTS FOR DIFFERENT PROGRAMS. ÍY SOLUTION WAS TO BUY TWO 9-PIN Á TYPE SWITCHES. É USE ONE TO SWITCH BETWEEN MOUSE AND JOYSTICK AND THE OTHER TO SELECT PORT ONE OR PORT TWO. ÔHESE ARE FAIRLY EASY TO FIND, EITHER IN COMPUTER STORES OR BY MAIL ORDER. ÉF YOU DON'T LIVE NEAR A COMPUTER STORE, JUST PICK UP A COPY OF ÃOMPUTER ÓHOPPER AND YOU WILL FIND DOZENS OF MAIL ORDER COMPANIES THAT OFFER THEM. É GOT MINE FOR UNDER TEN DOLLARS EACH. ÙOU WILL ALSO NEED SOME 9-PIN CABLES. ÔHE SWITCHES USUALLY COME WITH FEMALE CONNECTIONS, SO YOU WILL NEED TWO MALE-TO-FEMALE CABLES TO CONNECT TO THE JOYSTICK PORTS, ONE MALE-TO-MALE CABLE TO CONNECT THE TWO BOXES TOGETHER. ÁND IF YOU WANT TO EXTEND YOUR MOUSE AND JOYSTICK CABLES, YOU WILL NEED EITHER TWO MALE-TO-MALE CABLES OR TWO MALE-TO-MALE GENDER CHANGERS. ÔHIS WILL MAKE SWITCHING BETWEEN PORTS AND INPUT DEVICES QUICK AND EASY. ÁLSO, SINCE NEITHER JOYSTICK PORT IS LEFT OPEN, THERE IS NO DANGER OF DAMAGE. ÔHERE ARE A COUPLE OF DRAWBACKS HOWEVER. ÉF YOU ALREADY HAVE A CLUTTERED DESK, YOU MAY NOT HAVE ROOM FOR THE MESS OF CABLES BEHIND THE BOXES. ÁLSO, IF YOU USE TWO JOYSTICKS OR PLAN TO USE ANOTHER DEVICE SUCH AS A PADDLE ON OCCASION, THIS SOLUTION CAN BE MORE IRRITATING THAN IT IS HELPFUL. ×ANT TO ÃREATE ÙOUR ÏWN ÆAMILY ÔREE? BY ÄAN ÆABER ÈAVE YOU EVER WONDERED WHERE YOUR GRANDPARENTS OR GREAT GRANDPARENTS WERE BORN OR IN WHAT TOWN THEY MET, COURTED, AND RAISED THEIR CHILDREN? ÔHE ABORIGINAL CLAIMS, WHICH WE HEAR SO MUCH ABOUT TODAY, SHOULD MAKE US THINK HARD ABOUT WHAT COUNTY OR CONTINENT OUR FAMILIES HAVE ROOTS IN. ÉF YOU HAVE ANY INTEREST OR NEED TO RESEARCH YOUR FAMILY HISTORY, THEN É RECOMMEND YOU START TALKING TO SOME OF YOUR OLDER UNCLES, AUNTS, OR GRANDPARENTS. ÔHEN OBTAIN A COPY OF ÐEDIGREE 3.0 TO ALLOW YOU TO ORGANIZE YOUR FAMILY HISTORY DATA. ÐEDIGREE 3.0 IS A SHAREWARE PROGRAM OCCUPYING BOTH SIDES OF A 5 1/4 INCH DISK THAT ALLOWS GENEALOGICAL DATA TO BE ORGANIZED, SAVED, AND PRINTED. ÁLTHOUGH IT CONSISTS OF TWENTY MODULES, É USE ONLY FIVE ON A REGULAR BASIS: 1. ÐEDIGREE ÄÂ, 2. ÃHARTMAKER, 3. ÃHARTPRINTER, 4. ÒECORDMAKER, AND 5. ÒECORDPRINTER. ÔHE FIRST ITEM OF BUSINESS IS TO SET UP THE SYSTEM ACCORDING TO YOUR HARDWARE ARRANGEMENT, I.E., ONE DRIVE, TWO DRIVES, ETC. ÔHE NEXT PROCEDURE IS TO FORMAT TWO DIFFERENT DATA DISKS, I.E., A DATA DISK FOR USE MAINLY WITH THE ÐEDIGREE Ä MODULE, AND A NON-DATA DISK FOR USE MAINLY WITH THE ÃHARTMAKER, ÃHARTPRINTER, ÒECORDMAKER, AND ÒECORDPRINTER MODULES. Á ÔÕÔÏÒÉÁÌ PROGRAM WILL TAKE YOU THROUGH THE ENTIRE SYSTEM TO HELP YOU WITH THE MODULES. ÐÅÄÉÇÒÅÅ Ä IS THE DATA STORAGE AND MAINTENANCE PROGRAM FOR THE SYSTEM. ÉTS MENU INCLUDES: 1) ÁÐÐÅÎÄ, 2) ÄÅÌÅÔÅ, 3) ÓÅÁÒÃÈ, 4) ÈÅÌÐ, 5) ÂÁÓÉÃ, 6) ÒÅÓÅÔ, AND 7) ÍÅÎÕ. ÁPPEND IS USED TO ADD DATA TO THE FAMILY DATABASE. ÄELETE IS USED TO DELETE AN INDIVIDUAL (ALL THE DATA COMPILED FOR A PERSON). ÓEARCH IS USED TO ADD AND CHANGE VITAL STATISTICS FOR AN INDIVIDUAL (VITAL STATISTICS FOR A PERSON INCLUDE: NAME, DATE OF BIRTH, PLACE OF BIRTH, DATE CHRISTENED OR BAPTIZED, DATE OF MARRIAGE, PLACE OF MARRIAGE, DATE OF DEATH, PLACE OF DEATH, AND SPOUSE). ÉN THE 'ÅDIT ÍODE' SPELLING CAN BE CHANGED, A DATE ADDED OR CHANGED, ETC. ÈELP IS USED TO GIVE SOME GUIDANCE IF YOU HAVE FORGOTTEN THE COMMANDS. ÂASIC IS USED TO EXIT THE PROGRAM AND RETURN TO THE ÂASIC SCREEN. ÒESET IS USED TO MOVE FROM ONE MENU ON ONE SIDE OF THE PROGRAM DISK TO THE OTHER SIDE. ÍENU IS USED TO RETURN TO THE ÍAIN ÍENU OF THE SYSTEM IN ORDER TO SELECT ANOTHER MODULE. ÃÈÁÒÔÍÁËÅÒ IS USED TO CREATE A FAMILY TREE FOR ALL THE NAMES COLLECTED. ÉT OBTAINS THE DATA FROM THE ÐEDIGREE Ä DATABASE. ÉTS MENU INCLUDES: 1) ÍÁËÅ, 2) ÐÒÉÎÔÅÒ, 3) ÂÁÓÉÃ, AND 4) ÍÅÎÕ. ÓELECT ÍAKE TO CREATE A BASIC FAMILY HISTORY TREE FOR YOU AND YOUR DIRECT ANCESTORS AND DESCENDANTS. ÔHIS CHART PROVIDES SPACE FOR ONE PERSON, A MOTHER AND FATHER, TWO PAIRS OF GRANDPARENTS AND FOUR PAIRS OF GREAT GRANDPARENTS. ÂROTHERS AND SISTERS, UNCLES AND AUNTS, COUSIN AND SECOND COUSIN, ETC. GO ON FAMILY GROUP FORMS AVAILABLE FROM THE ÒECORDMAKER AND ÒECORDPRINTER MODULES, DESCRIBED BELOW. ÐRINTER IS USED TO LOAD THE ÃHARTPRINTER MODULE AND PRINTS THE CHART THAT HAS JUST BEEN CREATED. ÃÈÁÒÔÐÒÉÎÔÅÒ CAN BE LOADED EITHER DIRECTLY FROM THE ÍAIN ÍENU OR FROM THE ÃHARTMAKER MODULE. ÉTS MENU INCLUDES: 1) ÂÌÁÎËÆÏÒÍ, 2) ÌÏÁÄ ÆÏÒÍ, 3) ÕÐÄÁÔÅ, 4) ÓÁÖÅ ÆÏÒÍ, 5) ÐÒÉÎÔ, 6) ÂÁÓÉÃ, AND 7) ÍÅÎÕ. ÂLANKFORM CAN BE SELECTED TO BRING INTO MEMORY A CHART WHICH IS COMPLETELY EMPTY. ÈERE A CHART CAN BE 'MADE' BY TYPING IN ALL DATA, CONSEQUENTLY BYPASSING THE METHOD OF CREATING A CHART WITH USE OF THE ÐEDIGREE Ä AND ÃHARTMAKER MODULES. ÌOAD ÆORM IS USED TO LOAD VARIOUS FORMS WHICH HAVE BEEN CREATED AND SAVED ON A NON-DATA DISK. ÕPDATE IS USED TO EDIT THE ÆAMILY ÒECORD FORM WHICH WAS PREVIOUSLY CREATED OR TO CREATE A NEW CHART. ÔHE ENTIRE FORM IS ACCESSIBLE ON THE SCREEN AND NAMES AND NUMBERS CAN BE CHANGED AT WILL. ÓAVE ÆORM IS USED TO SAVE THE EDITING CHANGES MADE WITH ÕPDATE. ÒÅÃÏÒÄÍÁËÅÒ IS LOADED FROM THE ÍAIN ÍENU AND OBTAINS THE DATA FROM THE ÐEDIGREE Ä DATA DISK. ÉTS MENU INCLUDES: 1) ÍÁËÅ, 2) ÐÒÉÎÔÅÒ, 3) ÂÁÓÉÃ, AND 4) ÍÅÎÕ. ÍAKE IS USED TO CREATE ÆAMILY ÒECORDS FOR YOU, YOUR ANCESTORS, AND YOUR DESCENDANTS. ÔHIS FAMILY RECORD FORM ALLOWS CHILDREN TO BE RECORDED, INCLUDING DATE AND PLACE OF BIRTH, DATE AND PLACE OF MARRIAGE, VITAL STATISTICS OF PARENTS AND NAMES OF GRANDPARENTS. ÔHE REMAINING ITEMS ON THE MENU ARE SIMILAR TO THOSE FOR ÃHARTMAKER, DESCRIBED ABOVE. ÍOST FAMILY RECORDS IN MY FAMILY ARE NOT INCLUDED IN THE ÐEDIGREE Ä DATABASE, SO É CREATE MOST ÆAMILY ÒECORDS WITH THE ÒECORDPRINTER MODULE, DESCRIBED BELOW. ÒÅÃÏÒÄÐÒÉÎÔÅÒ CAN ONLY BE LOADED FROM ÒECORDMAKER. ÉTS MENU INCLUDES: 1) ÂÌÁÎËÆÏÒÍ, 2) ÌÏÁÄ ÆÏÒÍ, 3) ÕÐÄÁÔÅ, 4) ÓÁÖÅ ÆÏÒÍ, 5) ÐÒÉÎÔ, 6) ÂÁÓÉÃ, AND 7) ÍÅÎÕ. ÔHE FUNCTIONS OF THESE SELECTIONS ARE SIMILAR TO THAT OF ÃHARTMAKER, DESCRIBED ABOVE. ÔHIS PROGRAM, ÐEDIGREE 3.0, CAN BE DOWNLOADED FROM Ñ-ÌINK OR OBTAINED FROM A MEMBER WHO HAS IT IN HIS/HER COLLECTION. ÉF THE 'ÔUTORIAL' AND 'ÒEAD IT' FILES FOR EACH MODULE ARE NOT EXPLANATION ENOUGH, ONE CAN WRITE TO ME OR SOMEONE ELSE WHO HAS EXPERIENCE WITH THE PROGRAM. ÔHE AUTHOR HAS GIVEN UP SUPPORT OF THIS ÓHAREWARE PROGRAM. É HIGHLY RECOMMEND ÐEDIGREE 3.0 TO HELP WITH FAMILY HISTORY RESEARCH. ÂÏÂÓÔÅÒÍ ÐÒÏ BY ÊEAN ÎANCE 'ÂOBSTERM ÐRO', AVAILABLE IN VERSIONS FOR THE Ã-64 AND THE Ã-128 IS ONE OF THE FEW COMMERCIAL TERMINAL PROGRAMS FOR TELECOMMUNICATION. ÔHERE ARE A LOT OF TERM PROGRAMS WHICH ARE PUBLIC DOMAIN, AND A FEW ARE OUTSTANDING. É HAVE USED SEVERAL OF THEM, BUT MY CHOICE IS ÂOBSTERM. ÔHIS REVIEW COULD GO ON FOR SEVERAL PAGES IF É DESCRIBED ALL THE FEATURES. É WILL MERELY TELL HOW É USE IT AND THE FEATURES É USE. É OWN BOTH ÂOBSÔERM ÐRO 64 (ÂÔ 64) AND ÂOBSTERM ÐRO 128, (ÂÔ 128). ÔHE DIFFERENCES ARE MINOR. ×HEN THE PROGRAM LOADS É GO THROUGH A COUPLE OF MENUS TO THE 'PHONE BOOK'. ÔHIS LISTS EACH OF THE FOUR BULLETIN BOARDS É USE REGULARLY. ÙOU MAY HAVE ANY NUMBER OF PHONE LISTINGS, LIMITED ONLY BY DISK SPACE FOR THE NEEDED FILES. ÓETTING UP A FILE IS EASY. ÙOU SET UP PARAMETERS SUCH AS BAUD RATE FOR EACH BOARD, INCLUDING THE Æ KEY STROKES WHICH WILL ENTER A DIFFERENT NAME, ENTRY CODE, ETC FOR EACH. ÙOU CAN CHOOSE TO RING ONE BOARD OR SEVERAL. ÉF YOU CHOOSE SEVERAL, EACH WILL BE TRIED IN TURN UNTIL A BOARD IS FOUND WITH AN OPEN LINE. ÔHE BUFFER IN ÂÔ 64 IS 28,500 BYTES, THE BUFFER IN ÂÔ 128 IS 60,000 BYTES. ÙOU CAN PUT MATERIAL INTO THE BUFFER FROM THE KEYBOARD OR LOAD IT IN FROM DISK, OR YOU CAN SAVE ANYTHING ON THE SCREEN WHILE YOU ARE ON-LINE TO THE BUFFER. ÁNYTHING IN THE BUFFER CAN BE ADDED TO A MESSAGE WITH A KEYSTROKE, OR IT CAN BE SAVED TO DISK OR PRINTED OUT ON A PRINTER. ÔHAT IS HOW É GET THE ITEMS THAT SOMETIMES APPEAR IN THE ÍAIÌINK FROM VARIOUS BULLETIN BOARDS. É HAVE DONE SOME UPLOADING AND DOWNLOADING OF PROGRAM AND TEXT FILES USING ÂÔ, THE PROCEDURES ARE SIMPLE AND RUN FROM A MENU. ÉN ORDER TO ACCESS ÉNTERNET (ÓEE COMMENTS IN THE ÊANUARY ÍAIÌINK), É NEEDED 'ÖÔ100 EMULATION'. É CONFESS É HAVE NO IDEA WHAT THIS MEANS, BUT IT WAS VERY SIMPLE TO SET THE PARAMETERS FOR MY ÉNTERNET ACCESS TO THAT MODE. ÂÔ 64 APPARENTLY DOES NOT HAVE THAT FEATURE. ÔHE MANUALS ARE CLEAR AND WELL-ORGANIZED, ARE SPIRAL-BOUND, AND HAVE A HUNDRED OR MORE PAGES. ÔHEY ARE NOT INDEXED, BUT THE TABLE OF CONTENTS IS VERY COMPLETE. ÙOU DO HAVE TO SPEND SOME TIME READING AND RE-READING THEM, É ADMIT, BUT THAT IS TRUE OF THE MANUAL FOR ALMOST ANY FULL-FEATURED PROGRAM. 'ÓOFTWARE ÓUPPORT ÉNTERNATIONAL' OFFERS ÂÔ 64 FOR $19.97, AND CALLS IT 'PROBABLY THE BEST TELECOMMUNICATION PROGRAM EVER WRITTEN FOR THE Ã-64'. É CAN'T FIND A SOURCE FOR ÂÔ 128. ÉF IT IS NO LONGER BEING PRODUCED, IT IS A SHAME. ÙOU COULD KEEP YOUR EYES OPEN FOR A USED COPY. ÒÅÁÌ ÔÉÍÅ ÃÌÏÃË BY ÈOWARD ÇOLD ×HAT A LITTLE WONDER ÐROGRESSIVE ÐERIPHERAL'S ÂÂÒÔà OR ÂATTERY ÂACKED ÒEAL ÔIME ÃLOCK IS! ÉNSERTED INTO JOYSTICK PORT NO. 2, IT IS ABOUT ONE INCH BY THREE QUARTERS OF AN INCH AND CONSISTS OF A NINE-PIN FEMALE PLUG TO WHICH IS ATTACHED TWO LONG SCREWS AND A TINY BOX-LIKE ARRANGEMENT CONCEALED BENEATH A HEAVY COATING OF RUBBERLIKE MATERIAL THAT OBVIOUSLY ACTS AS INSULATION AND PROTECTION. ÔHE GADGET VAGUELY RESEMBLES A DONGLE AND, ONCE INSTALLED WITH THE AID OF A PROGRAM WRITTEN FOR IT, WORKS LIKE A CHARM. É DON'T KNOW HOW BUT, MAN, IT DOES! ÉT REALLY KEEPS ACCURATE TIME AND É CAN'T UNDERSTAND HOW SO TINY AN OBJECT CAN CONTAIN A CLOCK AND A BATTERY TO RUN IT. ÁND SO ACCURATELY! É TAKE MY HAT OFF TO ÐETER ÆISET, THE INVENTOR OF THIS LITTLE BEAUTY. ÁN ÒÐÉ GRADUATE, HE'S BEEN CONTRIBUTING CLEVER PIECES OF EQUIPMENT FOR THE ÃOMMODORE COMPUTER FOR QUITE SOME TIME, AMONG WHICH ARE ÃÍÄ'S ÒÁÍÄRIVE AND ÒÁÍÌINK. ÉT DOES HAVE ONE DRAWBACK HOWEVER. ÉTS PROGRAMS ARE WRITTEN FOR FORTY COLUMNS AND SO AFTER BOOTING ÇATEWAY, WHICH ONLY BOOTS IN EIGHTY COLUMNS, É HAVE TO SWITCH TO FORTY FOR THE CLOCK TO SET THE EXACT TIME TO THE SCREEN AND THEN BACK TO EIGHTY. ÂUT THAT'S MINOR AND HOPEFULLY, IF ÐETER SELLS ENOUGH OF THEM TO ÇATEWAY USERS, HE WILL WRITE THE PROGRAM FOR EIGHTY COLUMNS ALSO. ÏH YES, THERE ARE PROGRAMS INCLUDED TO WORK ON THE ÃOMMODORE 64; PROBABLY THAT'S WHY THE FORTY COLUMNS. ÃÍÄ ÍÁÇÁÚÉÎÅ ÁCCORDING TO A RUMOUR HEARD BY ÊEAN ÎANCE AND REPORTED TO ME (THE ÇUEST ÅDITOR), ÃREATIVE ÍICRO ÄESIGNS WILL BE PUBLISHING A MAGAZINE AND CAN BE CALLED ON AT AN 800 NUMBER BY ANYONE WISHING TO SUBSCRIBE. ÓPECIFIC DETAILS WILL BE GIVEN IN THE NEXT ISSUE OF ÃOMMODORE ÍAIÌINK IF THEY CAN BE OBTAINED. ÎOTE BY ÊIM ÇREEN... ÔHE ÃÍÄ MAGAZINE IS NAMED ÃÏÍÍÏÄÏÒÅ ×ÏÒÌÄ. ÔHE FIRST ISSUE WILL BE ÁPRIL 1, 1994. ÐRICE IS $29.95 A YEAR, (EIGHT ISSUES). ÔHE PHONE # IS 1-800-638-3263. ÌOOKS GOOD.... ÃÂÍ ÉÎ ÔÒÏÕÂÌÅ (REPORT BY ÊEAN ÎANCE) Á COUPLE OF MESSAGES ON THE ÉNTERNET BULLETIN BOARD, ÃÂÍ, ON ÊANUARY 30TH ARE OF INTEREST. ÊOHN ÍACÄONALD, A SHAREHOLDER, REPORTED HE HAD RECEIVED A STATEMENT FROM THE COMPANY LISTING LARGE DEBTS AND A VERY SERIOUS FINANCIAL SITUATION. ÅVEN IF THE COMPANY COULD SELL OFF ALL ITS ASSETS, IT WOULD STILL BE 53 MILLION IN DEBT. ÔHEY ASKED SHAREHOLDERS TO SIGN A PROXY ALLOWING FOR DISSOLUTION, MERGER, OR LIQUIDATION OF THE COMPANY. ÊOHN'S CONCLUSION: 'ÅXPECT ÃOMMODORE TO GO BANKRUPT WITHIN A MONTH.' ÔONY ÂOSSALLER HAD A REBUTTAL. ÈE FEELS ÃOMMODORE IS IN NO WORSE SHAPE THAN IT HAS BEEN FOR SOME TIME AND THAT ITS DEBTS ARE NO WORSE THAN THOSE OF MANY COMPANIES. ÈE CHALLENGES ÊOHN'S STATEMENT THAT ÃÍ STOCK IS $2 A SHARE BUT CLAIMS IT IS 3 1/8 AND HAS BEEN AT THAT LEVEL FOR SEVERAL MONTHS. ÁLSO, AS HE POINTS OUT, IF THE COMPANY SHOULD FOLD IT WOULDN'T MATTER MUCH TO MOST ÃOMMODORE USERS SINCE THEY NO LONGER SUPPORT OUR MACHINES ANYWAY. ÁNOTHER PERSON ON THE NET SUGGESTED SOME PEOPLE MIGHT WANT TO BUY UP A FEW 'SOUVENIR' SHARES.