ÃLUEBOOK ÉÉ ÇÂÁ ÃHAMPIONSHIP ÂASKETBALL:ÉF YOU'RE PLAYING WITH A HUMAN TEAMMATE, ONE PLAY ER SHOULD HAVE AN INSIDE SHOOTING RAT- ING OF SIX,AND THE OTHER AN OUTSIDE SHOOTING RATING OF SIX. ×HEN YOU GO DOWNCOURT, THE INSIDE MAN SETS HIMSELF UP UNDER THE BASKET FOR THE REBOUND, WHILE THE OUTSIDE MAN SHOOTS FOR A 3- POINTER. ÉF THE 3-POINTER MISSES THE REBOUNDER CAN SCORE AN EASY 2 OR PASS IT OUT FOR ANOTHER LONG-DISTANCE TRY. ÉNFILTRAATOR ÉÉ:ÔIRED OF BOTHERING WITH THE RADIO? ÏNCE YOU'VE MAINTAINED THE PROPER SPEED AND HEADING, ARM YOUR ROC- KETS. ÉF YOU FIRE A MISSILE AS SOON AS AN AIRCRAFT COMES INTO VIEW, THE AIR- CRAFT WILL BE DESTROYED AND YOU CAN IG- NORE THE RADIO. ÔHIS ALSO LETS YOU MAINTAIN A CONSTANT HEADING,ALTITUDE, AND SPEED. ÔHE ÌAST ÎINJA:ÔO KILL AN ENEMY WITH A SHURIKEN, BACK OUT OF THE SCREEN YOU'RE IN AND ENTER THE LAST SCREEN YOU OCCU- PIED. ÕSE THE SPACEBAR TO CHOOSE THE SHURIKEN, THEN REENTER THE PREVIOUS SCREEN. ÆIRE BEFORE YOUR ENEMY HAS A CHANCE TO MOVE OR DRAW HIS WEAPON. ×HEN YOU ACQUIRE THE SLEEPING POTION IN THE ÉNNER ÓANCTUM, USE IT TO PUT ALL YOUR ENEMIES TO SLEEP. ÙOU CAN USE IT INDEFINITELY. ÐUTTING ENEMIES TO SLEEP DOESN'T SUBTRACT FROM YOUR HIT REGISTER AND MAY THEREFORE SAVE A LIFE TO USE AGAINST THE ÔOP ÄUDE. ÔHE ÌAST ÎINJA:ÓMOKE ÂOMB-×HEN THROWN AAT THE DRAGON'S HEAD,PUTS HIM TO SLEEP ÃLAW-HELPS CLIMB UP OR DOWN WALLS IN THE WILDERNESS.(ÂE SURE TO WALK BACK- WARDS WHILE CLIMBING DOWN THE STONE WALL. ÇLOVE-ÐICKS UP THE FLOWER IN THE ÐALACE ÇARDENS. ÁMULET-WHEN YOU CARRY THIS AND KNEEL IN FRONT OF THE ÇOLDEN ÂUDDHA IN THE ÐALACE ÇARDENS, YOU'LL RECEIVE ÎINJA ÍAGIC AND ADVANCE TO THE DUNGEON. ÒOPE-HELPS YOU CLIMB OUT OF THE DUN- GEON IN THE ROOM WITH THE RINGS ON THE WALL. ËEY-OPENS THE FIRST DOOR IN THE ÐAL- ACE. ÆLOWER-ÉN THE ÐALACE, PUTTING IT IN VASE IN THE ROOM NORTH OF THE HALL WITH THE STATUE WILL GET YOU ÎINJA ÍAGIC. ÔHIS WILL LET YOU WALK ON THE RED CAR- PET LEADING TO THE ÉNNER ÓANCTUM. ÉN THE ÉNNER ÓANCTUM, PUT IT INTO THE VASE IN THE ROOM WITH THE RED CURTAIN. ÔHE CURTAIN WILL OPEN AND REVEAL A SECRET PASSAGE. ÐOTION-ÔHROW AT DOG TO PUT HIM TO SLEEP.ÂE SURE YOU'RE NOT CARRYING ANY WEAPONS.(ÔHE PICTURE ON THE BACK OF THE PACKAGE IS WRONG!) ÔHE ÌURKING ÈORROR:×HEN YOU'RE IN THE COMPUTER ROOM, LOOK AT THE HACKER AND GET HIS KEYS. ÔO GET PAST THE FLOOR WAXER, (1)GET CONTAINER(2)BREAK GLASS (3)GET FIRE AXE(4)CHOP POWER CORD WITH AXE,AND(5)DUMP CONTAINER ON FLOOR. ÕSE THE FORKLIFT IN THFE BASEMENT TO CLEAR A PASSAGEWAY THROUGH THE JUNK. ÍANIAC ÍANSION:×HEN YOU GET THE ENVEL- OPE FROM THE SAFE, GET A JAR OF WATER AND PUT IT AND THE ENVELOPE INTO THE MICROWAVE IN THE KITCHEN. ÔURN ON THE MICROWAVE. ÒEMOVE EVERYTHING WHEN IT STOPS, AND NOTICE HOW EASY IT IS TO OPEN THE ENVELOPE. ÙOU'LL EVEN BE ABLE TO USE IT AGAIN. ÍERCENARY-ÅSCAPE FROM ÔARG:ÔO GET EN- OUGH MONEY FOR THE ÈERTZ STELLAR SHIP, SELL YOUR GUN, ENERGY CRYSTAL, AND LARGE BOX. ÁLSO SELL YOUR NEUTRON FUEL SINCE IT IS TOO HEAVY AND YOU NEED THE ANTI-GRAV TO PICK IT UP. ÓELL THESE ITEMS TO THE ÍECHANOIDS SINCE THEY OF- FER MORE MONEY. ÔHEN GO TO THE ORBITAL COMPLEX AND GIVE THEM THE ÍECHANOID FROM THE ÂREIFING ÒOOM, THE 15939 ÓUP- PLY, CATERING PROVISIONS, GOLD AND MED- ICAL SUPPLIES. ÙOU NOW HAVE ENOUGH MONEY TO WIN THE GAME. ÐITSTOP:×HEN DRIVING A 3 LAP RACE, YOU CAN SOMETIMES AVOID TAKING A PITSTOP, THEREBY FINISHING WITH A BETTER TIME. ÊUST BE SURE NOT TO RAM YOUR TIRES AGAINST THE SIDE OF THE ROAD OR AGAINST OTHER CARS, AND KEEP A STEADY SPEED. ÑUESTPROBE ÉÉ:ÉF YOU THINK THERE'S NO- WHERE TO GO BUT YOUR STARTING DOME AND THE STATION IN LIMBO, THINK AGAIN. ÉN FACT, THERE ARE A NUMBER OF OTHER DOMES THAT LOOK EXACTLY LIKE THE ONE YOU START AT. ÂY LOOKING AROUND WHEN YOU GET TO THEM, AND BY HOPPING ON AND OFF THE STATION, YOU CAN DISCOVER MANY DOMES TO EXPLORE. ÓUPERSTAR ÉCE ÈOCKEY:ÉF YOU'RE PLAYING ÃENTER AND GET A BREAKAWAY, SKATE JUST A LITTLE BELOW THE CENTER BY THE BLUE FACE-OFF CIRCLE IN THE OFFENSIVE ZONE. ÔHIS SHOULD MAKE THE GOALTENDER COME OUT. ×AIT UNTIL YOU HAVE A GOOD SHOT, THEN TAKE IT. ÙOU SHOULD SCORE WITH LITTLE DIFFICULTY. ÔEST ÄRIVE:×HEN A POLICEMAN PULLS IN FRONT OF YOU, PASS HIM AND SPEED UP. ÙOU'LL NOTICE THAT YOU CANNOT MOVE, BUT THAT YOUR CAR IS STEERING ITSELF. ÏTHER CARS PASS RIGHT THROUGH YOU. ÉN 15 SECONDS OR SO, YOU'LL FINALLY STOP AND GET A TICKET. ÔEST ÄRIVE:×HEN THE POLICE ARE CHASING YOU, STAY IN THE LEFT LANE. ÔHIS WILL KEEP HIM FROM GETTING IN FRONT OF YOU AND CAUSING A COSTLY COLLISION.×HEN STARTING UP, REV THE ENGINE TO ABOUT 700 RPM BEFORE PRESSING THE BUTTON, WAIT UNTIL THE RPM IS NEAR 400 TO DOWN- SHIFT. ÉT IS POSSIBLE TO STOP A POLICE CAR BY PASSING ANOTHER CAR IN THE RIGHT LANE THEN PUTTING HIM BETWEEN YOU AND THE POLICEMAN. ÔEST ÄRIVE:ÉF YOU CHOOSE THE ÌOTUS YOU' LL REACH MORE GAS STATIONS, BUT THE ÆERRARI GIVES YOU THE MOST POINTS. ÔHE ÌAMBORGHINI AND THE 'ÖETTE ARE FOR BEGINNERS. ÔHE ÂARD'S ÔALE:ÉF YOU'RE PUZZLED AS TO HOW TO GET INTO ÍANGAR'S ÔOWER, THINK BACK TO THE ÓEWERS. ÔHE STAIRWAY THAT GOES FROM THE BOTTOM LEVEL TO THE OUT- SIDE PUTS YOU BEHIND THE LOCKED GATES AND RIGHT NEXT TO ÍANGAR'S ÔOWER. ÚAK ÍCËRACKEN:ÔO GET THE LOAF OF ÆRENCH BREAD, JUST RING THE DOORBELL 3 TIMES. ×ASTELAND:ÔHE PASSWORD FOR ÆAT ÆREDDY'S CASINO IS ÂÉÒÄ. Â.Ã.ÑUEST FOR ÔIRES: ÔO GET ACROSS THE LAVA, JUMP ABOUT AN INCH IN FRONT OF THE PIT. Á BIRD WILL CARRY YOU ACROSS. ÔO GET ACROSS THE LAKE(AFTER THE LAVA PIT) HOLD THE FIRE BUTTON DOWN TO IN- CREASE YOUR SPEED, PUSH UP AT THE LAST SECOND, AND FLY. ÅXECUTIVE ÌEADER ÂOARD:ÉF YOU USE A 6É ON THE 7TH HOLE YOU WILL OFTEN GET A HOLE IN ONE. ÔHE ÂARD'S ÔALE É:ÔHE ANSWER TO THE RIDDLE ON ÌEVEL 3 OF ÍANGWAR'S ÔOWER MUSST BE GIVEN ONE WORD AT A TIME. ÉT IS ÌÉÅ ×ÉÔÈ ÐÁÓÓÉÏΠÁÎÄ ÂÅ ÆÏÒÅÖÅÒ ÄÁÍÎÅÄ. ÌEGACY OF THE ÁNCIENTS: ÖIEWING THE ÎATIVE ÃURRENCY EXHIBIT AT THE BACK OF THE ÍUSEUM CAN BE VERY LUCRATIVE. ËUNG ÆU: ÔO FINISH OFF THE THIRD FLOOR GUARD, ALL YOU HAAVE TO DO IS USE A LOW KICK ON HIM SEVERAL TIMES. ÈE'LL DIE EASILY. ÍASTER OF ÌAMPS:ÉF YOU WATCH THE PLACE WHERE THE GATES APPEAR AND KEEP IT IN FRONT OF YOUR MAN, YOU SHOULD MAKE IT THROUGH THE GATES. ÃUTTHROATS:ÉF YOU'RE HAVING TROUBLE OPENING THE UNDERWATER SAFE WITHOUT RUINING THE STAMPS, JUST TAKE IT TO THE AIR-POCKETED ROOM UPSTAIRS. ÄRILL IT, SLAP ON SOME PUTTY, HEAD TO THE SURFACE, AND ENJOY YOUR TREASURE!